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Searched refs:DrawBuffer (Results 1 – 25 of 132) sorted by relevance

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/external/mesa3d/src/mesa/main/
Daccum.c69 if (!ctx->DrawBuffer) in _mesa_clear_accum_buffer()
72 accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; in _mesa_clear_accum_buffer()
76 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); in _mesa_clear_accum_buffer()
79 x = ctx->DrawBuffer->_Xmin; in _mesa_clear_accum_buffer()
80 y = ctx->DrawBuffer->_Ymin; in _mesa_clear_accum_buffer()
81 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; in _mesa_clear_accum_buffer()
82 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; in _mesa_clear_accum_buffer()
86 ctx->DrawBuffer->FlipY); in _mesa_clear_accum_buffer()
133 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; in accum_scale_or_bias()
142 ctx->DrawBuffer->FlipY); in accum_scale_or_bias()
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Dclear.c117 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx]; in color_buffer_writes_enabled()
172 if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { in clear()
196 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { in clear()
197 gl_buffer_index buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; in clear()
206 && ctx->DrawBuffer->Visual.depthBits > 0) { in clear()
211 && ctx->DrawBuffer->Visual.stencilBits > 0) { in clear()
216 && ctx->DrawBuffer->Visual.accumRedBits > 0) { in clear()
258 const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; in make_color_buffer_mask()
279 switch (ctx->DrawBuffer->ColorDrawBuffer[drawbuffer]) { in make_color_buffer_mask()
292 if (!ctx->DrawBuffer->Visual.doubleBufferMode) in make_color_buffer_mask()
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Dbuffers.c139 buffer = _mesa_back_to_front_if_single_buffered(ctx->DrawBuffer, buffer); in draw_buffer_enum_to_bitmask()
324 if (fb == ctx->DrawBuffer) { in draw_buffer()
325 if (ctx->Driver.DrawBuffer) in draw_buffer()
326 ctx->Driver.DrawBuffer(ctx); in draw_buffer()
353 draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer"); in _mesa_DrawBuffer_no_error()
361 draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer"); in _mesa_DrawBuffer()
633 if (fb == ctx->DrawBuffer) { in draw_buffers()
634 if (ctx->Driver.DrawBuffer) in draw_buffers()
635 ctx->Driver.DrawBuffer(ctx); in draw_buffers()
662 draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers"); in _mesa_DrawBuffers_no_error()
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Dmultisample.c91 if (index >= ctx->DrawBuffer->Visual.samples) { in _mesa_GetMultisamplefv()
96 ctx->Driver.GetSamplePosition(ctx, ctx->DrawBuffer, index, val); in _mesa_GetMultisamplefv()
99 if (ctx->DrawBuffer->FlipY) in _mesa_GetMultisamplefv()
116 if (ctx->DrawBuffer->SampleLocationTable) in _mesa_GetMultisamplefv()
117 *val = ctx->DrawBuffer->SampleLocationTable[index]; in _mesa_GetMultisamplefv()
Ddebug.c454 const GLuint w = ctx->DrawBuffer->Width; in _mesa_dump_color_buffer()
455 const GLuint h = ctx->DrawBuffer->Height; in _mesa_dump_color_buffer()
469 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], in _mesa_dump_color_buffer()
470 ctx->DrawBuffer->ColorDrawBuffer[0]); in _mesa_dump_color_buffer()
484 const GLuint w = ctx->DrawBuffer->Width; in _mesa_dump_depth_buffer()
485 const GLuint h = ctx->DrawBuffer->Height; in _mesa_dump_depth_buffer()
520 const GLuint w = ctx->DrawBuffer->Width; in _mesa_dump_stencil_buffer()
521 const GLuint h = ctx->DrawBuffer->Height; in _mesa_dump_stencil_buffer()
/external/mesa3d/src/mesa/swrast/
Ds_clear.c116 const GLint x = ctx->DrawBuffer->_Xmin; in clear_rgba_buffer()
117 const GLint y = ctx->DrawBuffer->_Ymin; in clear_rgba_buffer()
118 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; in clear_rgba_buffer()
119 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; in clear_rgba_buffer()
140 ctx->DrawBuffer->FlipY); in clear_rgba_buffer()
251 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { in clear_color_buffers()
252 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; in clear_color_buffers()
306 && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) { in _swrast_Clear()
316 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_Clear()
318 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_Clear()
Ds_depth.c167 struct gl_framebuffer *fb = ctx->DrawBuffer; in _swrast_depth_clamp_span()
285 struct gl_framebuffer *fb = ctx->DrawBuffer; in _swrast_depth_test_span()
413 struct gl_framebuffer *fb = ctx->DrawBuffer; in _swrast_depth_bounds_test()
541 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_clear_depth_buffer()
553 x = ctx->DrawBuffer->_Xmin; in _swrast_clear_depth_buffer()
554 y = ctx->DrawBuffer->_Ymin; in _swrast_clear_depth_buffer()
555 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; in _swrast_clear_depth_buffer()
556 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; in _swrast_clear_depth_buffer()
568 ctx->DrawBuffer->FlipY); in _swrast_clear_depth_buffer()
667 const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits; in _swrast_clear_depth_stencil_buffer()
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Ds_stencil.c353 struct gl_framebuffer *fb = ctx->DrawBuffer; in _swrast_stencil_and_ztest_span()
397 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer == NULL) { in _swrast_stencil_and_ztest_span()
498 struct gl_framebuffer *fb = ctx->DrawBuffer; in _swrast_write_stencil_span()
553 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_clear_stencil_buffer()
554 const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits; in _swrast_clear_stencil_buffer()
566 x = ctx->DrawBuffer->_Xmin; in _swrast_clear_stencil_buffer()
567 y = ctx->DrawBuffer->_Ymin; in _swrast_clear_stencil_buffer()
568 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; in _swrast_clear_stencil_buffer()
569 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; in _swrast_clear_stencil_buffer()
583 ctx->DrawBuffer->FlipY); in _swrast_clear_stencil_buffer()
Ds_feedback.c44 win[2] = v->attrib[VARYING_SLOT_POS][2] / ctx->DrawBuffer->_DepthMaxF; in feedback_vertex()
114 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; in _swrast_select_triangle()
126 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; in _swrast_select_line()
135 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; in _swrast_select_point()
Ds_linetemp.h79 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; in NAME()
81 struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in NAME()
86 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; in NAME()
134 GLint w = ctx->DrawBuffer->Width; in NAME()
135 GLint h = ctx->DrawBuffer->Height; in NAME()
199 zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE))); in NAME()
208 zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)); in NAME()
/external/mesa3d/src/mesa/drivers/x11/
Dxm_dd.c75 if (_mesa_is_user_fbo(ctx->DrawBuffer)) in color_mask()
78 xmbuf = XMESA_BUFFER(ctx->DrawBuffer); in color_mask()
110 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); in clear_pixmap()
246 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { in clear_buffers()
249 XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer); in clear_buffers()
250 const GLint x = ctx->DrawBuffer->_Xmin; in clear_buffers()
251 const GLint y = ctx->DrawBuffer->_Ymin; in clear_buffers()
252 const GLint width = ctx->DrawBuffer->_Xmax - x; in clear_buffers()
253 const GLint height = ctx->DrawBuffer->_Ymax - y; in clear_buffers()
271 = ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; in clear_buffers()
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/external/mesa3d/src/mesa/state_tracker/
Dst_cb_clear.c239 const struct gl_framebuffer *fb = ctx->DrawBuffer; in clear_with_quad()
243 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); in clear_with_quad()
245 const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f; in clear_with_quad()
246 const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; in clear_with_quad()
247 const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; in clear_with_quad()
248 const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; in clear_with_quad()
279 ctx->DrawBuffer->_NumColorDrawBuffers : 1; in clear_with_quad()
389 if (ctx->DrawBuffer == ctx->WinSysDrawBuffer) in is_window_rectangle_enabled()
430 = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in st_Clear()
432 = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; in st_Clear()
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Dst_atom_blend.c144 if (ctx->DrawBuffer->_IntegerBuffers && in blend_per_rt()
145 (ctx->DrawBuffer->_IntegerBuffers != cb_mask)) { in blend_per_rt()
151 if (st->needs_rgb_dst_alpha_override && ctx->DrawBuffer->_RGBBuffers) { in blend_per_rt()
229 (ctx->DrawBuffer->_IntegerBuffers & (1 << i)) || in st_update_blend()
270 ctx->DrawBuffer->_ColorDrawBuffers[i]; in st_update_blend()
273 (ctx->DrawBuffer->_RGBBuffers & (1 << i))) { in st_update_blend()
289 !(ctx->DrawBuffer->_IntegerBuffers & 0x1)) { in st_update_blend()
Dst_atom_stipple.c77 if (!ctx->DrawBuffer->FlipY) { in st_update_polygon_stipple()
81 ctx->DrawBuffer->Height); in st_update_polygon_stipple()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_common.c112 if (!ctx->DrawBuffer) in radeonUpdateScissor()
115 max_x = ctx->DrawBuffer->Width - 1; in radeonUpdateScissor()
116 max_y = ctx->DrawBuffer->Height - 1; in radeonUpdateScissor()
118 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { in radeonUpdateScissor()
120 y1 = ctx->DrawBuffer->Height - (y + h); in radeonUpdateScissor()
201 _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer); in radeon_draw_buffer()
203 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); in radeon_draw_buffer()
324 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer)) { in radeonDrawBuffer()
337 radeon_draw_buffer(ctx, ctx->DrawBuffer); in radeonDrawBuffer()
348 if (ctx->ReadBuffer == ctx->DrawBuffer) { in radeonReadBuffer()
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Dradeon_span.c133 radeon_map_framebuffer(ctx, ctx->DrawBuffer); in radeonSpanRenderStart()
134 if (ctx->ReadBuffer != ctx->DrawBuffer) in radeonSpanRenderStart()
143 radeon_unmap_framebuffer(ctx, ctx->DrawBuffer); in radeonSpanRenderFinish()
144 if (ctx->ReadBuffer != ctx->DrawBuffer) in radeonSpanRenderFinish()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_common.c112 if (!ctx->DrawBuffer) in radeonUpdateScissor()
115 max_x = ctx->DrawBuffer->Width - 1; in radeonUpdateScissor()
116 max_y = ctx->DrawBuffer->Height - 1; in radeonUpdateScissor()
118 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { in radeonUpdateScissor()
120 y1 = ctx->DrawBuffer->Height - (y + h); in radeonUpdateScissor()
201 _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer); in radeon_draw_buffer()
203 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); in radeon_draw_buffer()
324 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer)) { in radeonDrawBuffer()
337 radeon_draw_buffer(ctx, ctx->DrawBuffer); in radeonDrawBuffer()
348 if (ctx->ReadBuffer == ctx->DrawBuffer) { in radeonReadBuffer()
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Dradeon_span.c133 radeon_map_framebuffer(ctx, ctx->DrawBuffer); in radeonSpanRenderStart()
134 if (ctx->ReadBuffer != ctx->DrawBuffer) in radeonSpanRenderStart()
143 radeon_unmap_framebuffer(ctx, ctx->DrawBuffer); in radeonSpanRenderFinish()
144 if (ctx->ReadBuffer != ctx->DrawBuffer) in radeonSpanRenderFinish()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_buffers.c44 const struct gl_framebuffer *fb = intel->ctx.DrawBuffer; in intel_check_front_buffer_rendering()
58 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer)) { in intelDrawBuffer()
90 functions->DrawBuffer = intelDrawBuffer; in intelInitBufferFuncs()
Di915_state.c379 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) in i915DepthMask()
409 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { in intelCalcViewport()
411 translate[1] = ctx->DrawBuffer->Height - translate[1]; in intelCalcViewport()
501 if (!ctx->DrawBuffer) in i915Scissor()
508 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { in i915Scissor()
510 y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y in i915Scissor()
529 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); in i915Scissor()
530 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); in i915Scissor()
531 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); in i915Scissor()
532 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); in i915Scissor()
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Di830_state.c441 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) in i830DepthMask()
535 if (!ctx->DrawBuffer) in i830Scissor()
542 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { in i830Scissor()
544 y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y in i830Scissor()
563 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); in i830Scissor()
564 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); in i830Scissor()
565 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); in i830Scissor()
566 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); in i830Scissor()
604 if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer)) in i830CullFaceFrontFace()
807 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) in i830Enable()
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Di915_vtbl.c575 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; in i915_set_draw_region()
619 drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in i915_set_draw_region()
621 drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; in i915_set_draw_region()
654 (ctx->DrawBuffer->Width + draw_x > 2048) || in i915_set_draw_region()
655 (ctx->DrawBuffer->Height + draw_y > 2048)); in i915_set_draw_region()
667 ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) | in i915_set_draw_region()
668 ((ctx->DrawBuffer->Height + draw_y - 1) << 16); in i915_set_draw_region()
703 struct gl_framebuffer *fb = ctx->DrawBuffer; in i915_update_draw_buffer()
720 _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer); in i915_update_draw_buffer()
722 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); in i915_update_draw_buffer()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_fb.c58 struct gl_framebuffer *fb = ctx->DrawBuffer; in setup_hierz_buffer()
96 struct gl_framebuffer *fb = ctx->DrawBuffer; in nv10_emit_framebuffer()
169 get_scissors(ctx->DrawBuffer, &x, &y, &w, &h); in nv10_emit_scissor()
181 struct gl_framebuffer *fb = ctx->DrawBuffer; in nv10_emit_viewport()
207 to_nouveau_framebuffer(ctx->DrawBuffer); in nv10_emit_zclear()
Dnv20_state_fb.c58 struct gl_framebuffer *fb = ctx->DrawBuffer; in setup_hierz_buffer()
81 struct gl_framebuffer *fb = ctx->DrawBuffer; in nv20_emit_framebuffer()
138 struct gl_framebuffer *fb = ctx->DrawBuffer; in nv20_emit_viewport()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_buffers.c38 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer)) { in intelDrawBuffer()
70 functions->DrawBuffer = intelDrawBuffer; in intelInitBufferFuncs()

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