Searched refs:DynamicStateStatus (Results 1 – 2 of 2) sorted by relevance
25 fScissorStatus = DynamicStateStatus::kDisabled; in begin()26 fTextureBindingStatus = DynamicStateStatus::kDisabled; in begin()28 fInstanceBufferStatus = DynamicStateStatus::kDisabled; in begin()29 fVertexBufferStatus = DynamicStateStatus::kDisabled; in begin()106 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()114 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()117 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()119 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()131 SkASSERT(DynamicStateStatus::kDisabled != fScissorStatus); in setScissorRect()133 SkDEBUGCODE(fScissorStatus = DynamicStateStatus::kConfigured); in setScissorRect()[all …]
213 enum class DynamicStateStatus { enum219 DynamicStateStatus fScissorStatus;220 DynamicStateStatus fTextureBindingStatus;222 DynamicStateStatus fInstanceBufferStatus;223 DynamicStateStatus fVertexBufferStatus;