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Searched refs:DynamicStateStatus (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrOpsRenderPass.cpp25 fScissorStatus = DynamicStateStatus::kDisabled; in begin()
26 fTextureBindingStatus = DynamicStateStatus::kDisabled; in begin()
28 fInstanceBufferStatus = DynamicStateStatus::kDisabled; in begin()
29 fVertexBufferStatus = DynamicStateStatus::kDisabled; in begin()
106 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()
114 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()
117 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()
119 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()
131 SkASSERT(DynamicStateStatus::kDisabled != fScissorStatus); in setScissorRect()
133 SkDEBUGCODE(fScissorStatus = DynamicStateStatus::kConfigured); in setScissorRect()
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DGrOpsRenderPass.h213 enum class DynamicStateStatus { enum
219 DynamicStateStatus fScissorStatus;
220 DynamicStateStatus fTextureBindingStatus;
222 DynamicStateStatus fInstanceBufferStatus;
223 DynamicStateStatus fVertexBufferStatus;