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Searched refs:EGL_BIND_TO_TEXTURE_RGB (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/framework/egl/
DegluConfigInfo.cpp47 case EGL_BIND_TO_TEXTURE_RGB: return bindToTextureRGB; in getAttribute()
96 egl.getConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_RGB, (EGLint*)&dst->bindToTextureRGB); in queryCoreConfigInfo()
DegluStrUtil.inl85 case EGL_BIND_TO_TEXTURE_RGB: return "EGL_BIND_TO_TEXTURE_RGB";
DegluStrUtil.cpp56 case EGL_BIND_TO_TEXTURE_RGB: in operator <<()
/external/deqp/modules/egl/
DteglChooseConfigTests.cpp259 { EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE }, in getValue()
426 { EGL_BIND_TO_TEXTURE_RGB, ChooseConfigRandomCase::getBool, }, in genRandomAttributes()
550 { EGL_BIND_TO_TEXTURE_RGB, "bind_to_texture_rgb" }, in init()
647 EGL_BIND_TO_TEXTURE_RGB, in init()
DteglQueryConfigTests.cpp66 case EGL_BIND_TO_TEXTURE_RGB: in isAttributePresent()
388 case EGL_BIND_TO_TEXTURE_RGB: in checkAttribute()
565 { EGL_BIND_TO_TEXTURE_RGB, "bind_to_texture_rgb" }, in init()
DteglConfigList.cpp102 egl.getConfigAttrib(display, configs[i], EGL_BIND_TO_TEXTURE_RGB, &val); in iterate()
DteglChooseConfigReference.cpp297 …rules[EGL_BIND_TO_TEXTURE_RGB] = AttribRule(EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE, CRITERIA_EX… in getDefaultRules()
DteglMultiThreadTests.cpp483 case EGL_BIND_TO_TEXTURE_RGB: return "EGL_BIND_TO_TEXTURE_RGB"; in configAttributeToString()
645 EGL_BIND_TO_TEXTURE_RGB, in runThread()
DteglNegativeApiTests.cpp234 static const EGLint s_invalidChooseConfigAttribList2[] = { EGL_BIND_TO_TEXTURE_RGB, 4, EGL_NONE }; in init()
DteglWideColorTests.cpp773 val = eglu::getConfigAttribInt(egl, m_eglDisplay, config, EGL_BIND_TO_TEXTURE_RGB); in writeEglConfig()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Degl_context.cc137 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_BIND_TO_TEXTURE_RGB, in CreatePBufferContext()
/external/mesa3d/src/egl/main/
Deglconfig.h127 ATTRIB_MAP(EGL_BIND_TO_TEXTURE_RGB, BindToTextureRGB); in _eglOffsetOfConfig()
Deglconfig.c170 { EGL_BIND_TO_TEXTURE_RGB, ATTRIB_TYPE_BOOLEAN,
/external/cpuinfo/tools/
Dgpu-dump.c198 .id = EGL_BIND_TO_TEXTURE_RGB,
/external/angle/src/libANGLE/
DConfig.cpp317 case EGL_BIND_TO_TEXTURE_RGB: in filter()
/external/swiftshader/include/EGL/
Degl.h150 #define EGL_BIND_TO_TEXTURE_RGB 0x3039 macro
/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp391 …case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == (EGLBoolean)attribIt->se… in getConfigs()
DDisplay.cpp267 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; in getConfigAttrib()
/external/deqp/framework/egl/wrapper/
DeglwEnums.inl87 #define EGL_BIND_TO_TEXTURE_RGB 0x3039 macro
DeglwEnumsC.inl87 #define EGL_BIND_TO_TEXTURE_RGB 0x3039 macro
/external/angle/include/EGL/
Degl.h161 #define EGL_BIND_TO_TEXTURE_RGB 0x3039 macro
/external/mesa3d/include/EGL/
Degl.h180 #define EGL_BIND_TO_TEXTURE_RGB 0x3039 macro
/external/angle/src/tests/egl_tests/
DEGLPrintEGLinfoTest.cpp387 std::cout << "\tBinding RGB:" << (bool)GetAttrib(mDisplay, config, EGL_BIND_TO_TEXTURE_RGB) in TEST_P()
/external/angle/src/libANGLE/renderer/gl/
DFeatureSupportGL.md105 …trictly required, it is possible only export EGL configs without EGL_BIND_TO_TEXTURE_RGB and EGL_B…
/external/angle/src/libANGLE/renderer/gl/egl/
DDisplayEGL.cpp435 getConfigAttrib(configs[i], EGL_BIND_TO_TEXTURE_RGB, &config.bindToTextureRGB); in generateConfigs()

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