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Searched refs:EGL_BIND_TO_TEXTURE_TARGET_ANGLE (Results 1 – 9 of 9) sorted by relevance

/external/angle/extensions/
DEGL_ANGLE_iosurface_client_buffer.txt61 EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
90 EGL_BIND_TO_TEXTURE_TARGET_ANGLE as queried from eglGetConfigAttrib.
134 EGL_BIND_TO_TEXTURE_TARGET_ANGLE enum Texture target supported by
/external/swiftshader/src/OpenGL/libEGL/
DDisplay.h36 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D macro
DConfig.cpp403 …case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: match = config->mBindToTextureTargetANGLE == (EGLBoolean)at… in getConfigs()
DDisplay.cpp282 case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: *value = configuration->mBindToTextureTargetANGLE; break; in getConfigAttrib()
/external/angle/include/EGL/
Deglext_angle.h228 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D macro
/external/angle/src/libANGLE/
DConfig.cpp323 case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: in filter()
Dqueryutils.cpp4054 case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: in QueryConfigAttrib()
DvalidationEGL.cpp244 case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: in ValidateConfigAttribute()
/external/angle/src/tests/egl_tests/
DEGLIOSurfaceClientBufferTest.cpp140 eglGetConfigAttrib(mDisplay, mConfig, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &target); in getTextureTarget()