Searched refs:EGL_CONTEXT_LOST (Results 1 – 19 of 19) sorted by relevance
144 return EGL_CONTEXT_LOST; in reset()231 return EGL_CONTEXT_LOST; in reset()261 return EGL_CONTEXT_LOST; in reset()374 return EGL_CONTEXT_LOST; in swapRect()
234 if (status == EGL_CONTEXT_LOST) in resizeSwapChain()260 if (status == EGL_CONTEXT_LOST) in resetSwapChain()302 if (status == EGL_CONTEXT_LOST) in swapRect()
131 case EGL_CONTEXT_LOST: in GetEglError()
57 case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
518 return EGL_CONTEXT_LOST; in resize()639 return EGL_CONTEXT_LOST; in reset()943 return EGL_CONTEXT_LOST; in present()948 return EGL_CONTEXT_LOST; in present()
108 using EglContextLost = priv::ErrorStream<EGL_CONTEXT_LOST>;
1430 val->setError(EGL_CONTEXT_LOST, "display had a context loss"); in ValidateDisplay()2915 val->setError(EGL_CONTEXT_LOST); in ValidateMakeCurrent()4424 val->setError(EGL_CONTEXT_LOST); in ValidateSwapBuffers()4506 val->setError(EGL_CONTEXT_LOST); in ValidateCopyBuffers()5767 val->setError(EGL_CONTEXT_LOST); in ValidatePostSubBufferNV()
1027 return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; in swap()1058 return currentContext != EGL10.EGL_NO_CONTEXT && mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; in verifyContext()
152 #define EGL_CONTEXT_LOST 0x300E macro
538 case EGL_CONTEXT_LOST: in ErrorCodeToMessageType()
1313 case EGL_CONTEXT_LOST: in GetGenericErrorMessage()
62 #define EGL_CONTEXT_LOST 0x300E macro
163 #define EGL_CONTEXT_LOST 0x300E macro
182 #define EGL_CONTEXT_LOST 0x300E macro
121 but also relating to what events can trigger EGL_CONTEXT_LOST. Also229 EGL_SCREEN_LOST error (similar to EGL_CONTEXT_LOST) can be recorded
337 case EGL_CONTEXT_LOST: TRACE("\t! Error generated: context lost\n"); break; in error()
282 #define EGL_CONTEXT_LOST 0x300E macro
274 #define EGL_CONTEXT_LOST 0x300E macro