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Searched refs:EGL_CONTEXT_LOST (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.cpp144 return EGL_CONTEXT_LOST; in reset()
231 return EGL_CONTEXT_LOST; in reset()
261 return EGL_CONTEXT_LOST; in reset()
374 return EGL_CONTEXT_LOST; in swapRect()
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp234 if (status == EGL_CONTEXT_LOST) in resizeSwapChain()
260 if (status == EGL_CONTEXT_LOST) in resetSwapChain()
302 if (status == EGL_CONTEXT_LOST) in swapRect()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_errors.cc131 case EGL_CONTEXT_LOST: in GetEglError()
/external/deqp/framework/egl/
DegluStrUtil.inl57 case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp518 return EGL_CONTEXT_LOST; in resize()
639 return EGL_CONTEXT_LOST; in reset()
943 return EGL_CONTEXT_LOST; in present()
948 return EGL_CONTEXT_LOST; in present()
/external/angle/src/libANGLE/
DError.h108 using EglContextLost = priv::ErrorStream<EGL_CONTEXT_LOST>;
DvalidationEGL.cpp1430 val->setError(EGL_CONTEXT_LOST, "display had a context loss"); in ValidateDisplay()
2915 val->setError(EGL_CONTEXT_LOST); in ValidateMakeCurrent()
4424 val->setError(EGL_CONTEXT_LOST); in ValidateSwapBuffers()
4506 val->setError(EGL_CONTEXT_LOST); in ValidateCopyBuffers()
5767 val->setError(EGL_CONTEXT_LOST); in ValidatePostSubBufferNV()
/external/replicaisland/src/com/replica/replicaisland/
DGLSurfaceView.java1027 return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; in swap()
1058 return currentContext != EGL10.EGL_NO_CONTEXT && mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; in verifyContext()
/external/swiftshader/include/EGL/
Degl.h152 #define EGL_CONTEXT_LOST 0x300E macro
/external/angle/src/common/
DPackedEnums.cpp538 case EGL_CONTEXT_LOST: in ErrorCodeToMessageType()
Dutilities.cpp1313 case EGL_CONTEXT_LOST: in GetGenericErrorMessage()
/external/deqp/framework/egl/wrapper/
DeglwEnums.inl62 #define EGL_CONTEXT_LOST 0x300E macro
DeglwEnumsC.inl62 #define EGL_CONTEXT_LOST 0x300E macro
/external/angle/include/EGL/
Degl.h163 #define EGL_CONTEXT_LOST 0x300E macro
/external/mesa3d/include/EGL/
Degl.h182 #define EGL_CONTEXT_LOST 0x300E macro
/external/mesa3d/docs/_extra/specs/OLD/
DEGL_MESA_screen_surface.txt121 but also relating to what events can trigger EGL_CONTEXT_LOST. Also
229 EGL_SCREEN_LOST error (similar to EGL_CONTEXT_LOST) can be recorded
/external/swiftshader/src/OpenGL/libEGL/
Dmain.cpp337 case EGL_CONTEXT_LOST: TRACE("\t! Error generated: context lost\n"); break; in error()
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Deglew.h282 #define EGL_CONTEXT_LOST 0x300E macro
/external/libepoxy/prebuilt-intermediates/include/epoxy/
Degl_generated.h274 #define EGL_CONTEXT_LOST 0x300E macro