Searched refs:EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE (Results 1 – 7 of 7) sorted by relevance
56 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC62 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE indicates whether a WebGL mode should66 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE is EGL_FALSE.
65 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE has a value of EGL_TRUE, the default
171 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC macro
554 contextAttributes.push_back(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE); in createContext()
1719 case EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE: in ValidateCreateContext()
194 return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE); in GetWebGLContext()
2467 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, in TEST_P()