Searched refs:EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE (Results 1 – 4 of 4) sorted by relevance
49 EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE (EGLNativeDisplayType)-257 "If <display_id> is EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE, the display returned
50 const auto addD3D11 = nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in CreateRendererD3D()56 const auto addD3D9 = nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in CreateRendererD3D()90 if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE && in CreateRendererD3D()
41 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) macro
1890 if (display == EGL_SOFTWARE_DISPLAY_ANGLE || display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in isValidNativeDisplay()