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Searched refs:EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE (Results 1 – 4 of 4) sorted by relevance

/external/angle/extensions/
DEGL_ANGLE_direct3d_display.txt49 EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE (EGLNativeDisplayType)-2
57 "If <display_id> is EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE, the display returned
/external/angle/src/libANGLE/renderer/d3d/
DDisplayD3D.cpp50 const auto addD3D11 = nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in CreateRendererD3D()
56 const auto addD3D9 = nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in CreateRendererD3D()
90 if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE && in CreateRendererD3D()
/external/angle/include/EGL/
Deglext_angle.h41 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) macro
/external/angle/src/libANGLE/
DDisplay.cpp1890 if (display == EGL_SOFTWARE_DISPLAY_ANGLE || display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in isValidNativeDisplay()