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Searched refs:EGL_D3D11_ONLY_DISPLAY_ANGLE (Results 1 – 5 of 5) sorted by relevance

/external/angle/extensions/
DEGL_ANGLE_direct3d_display.txt50 EGL_D3D11_ONLY_DISPLAY_ANGLE (EGLNativeDisplayType)-3
59 Direct3D 9 renderer otherwise. If <display_id> is EGL_D3D11_ONLY_DISPLAY_ANGLE,
/external/angle/src/tests/gles_conformance_tests/
Dgles_conformance_tests.h24 static EGLNativeDisplayType GetNativeDisplay() { return EGL_D3D11_ONLY_DISPLAY_ANGLE; } in GetNativeDisplay()
/external/angle/src/libANGLE/renderer/d3d/
DDisplayD3D.cpp51 nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE || in CreateRendererD3D()
91 nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE && in CreateRendererD3D()
/external/angle/include/EGL/
Deglext_angle.h42 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) macro
/external/angle/src/libANGLE/
DDisplay.cpp1891 display == EGL_D3D11_ONLY_DISPLAY_ANGLE) in isValidNativeDisplay()