Searched refs:EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE (Results 1 – 5 of 5) sorted by relevance
31 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493 macro
90 If EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE is specified, it is used to access
1475 const EGLint attribs[] = {EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE, arraySize - 1, EGL_NONE}; in TEST_P()
3049 case EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE: in ValidateCreateImage()
1578 static_cast<UINT>(attribs.getAsInt(EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE, 0)); in getD3DTextureInfo()