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Searched refs:EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE (Results 1 – 5 of 5) sorted by relevance

/external/angle/include/EGL/
Deglext_angle.h31 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493 macro
/external/angle/extensions/
DEGL_ANGLE_d3d_texture_client_buffer.txt90 If EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE is specified, it is used to access
/external/angle/src/tests/gl_tests/
DD3DTextureTest.cpp1475 const EGLint attribs[] = {EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE, arraySize - 1, EGL_NONE}; in TEST_P()
/external/angle/src/libANGLE/
DvalidationEGL.cpp3049 case EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE: in ValidateCreateImage()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1578 static_cast<UINT>(attribs.getAsInt(EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE, 0)); in getD3DTextureInfo()