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Searched refs:EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE (Results 1 – 4 of 4) sorted by relevance

/external/angle/extensions/
DEGL_ANGLE_platform_angle_d3d11on12.txt54 EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
63 EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE should be set to EGL_TRUE.
65 If EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE is included in the
71 EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE can be combined with
/external/angle/include/EGL/
Deglext_angle.h81 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 macro
/external/angle/src/libANGLE/
DvalidationEGL.cpp585 case EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE: in ValidateGetPlatformDisplayCommon()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp804 attributes.get(EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE, EGL_FALSE) == EGL_TRUE; in initializeD3DDevice()