Searched refs:EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE (Results 1 – 4 of 4) sorted by relevance
54 EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x348863 EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE should be set to EGL_TRUE.65 If EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE is included in the71 EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE can be combined with
81 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 macro
585 case EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE: in ValidateGetPlatformDisplayCommon()
804 attributes.get(EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE, EGL_FALSE) == EGL_TRUE; in initializeD3DDevice()