Searched refs:EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE (Results 1 – 5 of 5) sorted by relevance
60 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, 1, EGL_NONE}; in TEST_P()69 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, in TEST_P()80 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, 1, EGL_NONE}; in TEST_P()
54 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A064 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE and/or75 If EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE and/or
75 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 macro
723 case EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE: in ValidateGetPlatformDisplayCommon()831 if (attribMap.get(EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, 0) == 0 && in ValidateGetPlatformDisplayCommon()
702 long high = static_cast<long>(attributes.get(EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, 0)); in callD3D11CreateDevice()