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Searched refs:EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/tests/egl_tests/
DEGLDisplayLuidTest.cpp60 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, 1, EGL_NONE}; in TEST_P()
69 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, in TEST_P()
80 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, 1, EGL_NONE}; in TEST_P()
/external/angle/extensions/
DEGL_ANGLE_platform_angle_d3d_luid.txt54 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
64 EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE and/or
75 If EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE and/or
/external/angle/include/EGL/
Deglext_angle.h75 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 macro
/external/angle/src/libANGLE/
DvalidationEGL.cpp723 case EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE: in ValidateGetPlatformDisplayCommon()
831 if (attribMap.get(EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, 0) == 0 && in ValidateGetPlatformDisplayCommon()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp702 long high = static_cast<long>(attributes.get(EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE, 0)); in callD3D11CreateDevice()