Searched refs:EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE (Results 1 – 5 of 5) sorted by relevance
55 EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A165 EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE should be set to the high part and low76 EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE is included in the <attrib_list>
71 EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE, in TEST_P()
76 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 macro
724 case EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE: in ValidateGetPlatformDisplayCommon()832 attribMap.get(EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE, 0) == 0) in ValidateGetPlatformDisplayCommon()
704 static_cast<unsigned long>(attributes.get(EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE, 0)); in callD3D11CreateDevice()