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Searched refs:EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE (Results 1 – 5 of 5) sorted by relevance

/external/angle/include/EGL/
Deglext_angle.h57 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 macro
/external/angle/util/
DEGLWindow.cpp163 displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE); in initializeDisplay()
/external/angle/src/libANGLE/renderer/vulkan/
DRendererVk.cpp424 attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE); in ShouldUseValidationLayers()
892 (attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE) == EGL_TRUE); in initialize()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp454 attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE); in ShouldUseDebugLayers()
/external/angle/src/libANGLE/
DvalidationEGL.cpp674 case EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE: in ValidateGetPlatformDisplayCommon()