Searched refs:EGL_SOFTWARE_DISPLAY_ANGLE (Results 1 – 3 of 3) sorted by relevance
49 EGL_SOFTWARE_DISPLAY_ANGLE (EGLNativeDisplayType)-156 "If <display_id> is EGL_SOFTWARE_DISPLAY_ANGLE, a display that will render
36 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) macro
1890 if (display == EGL_SOFTWARE_DISPLAY_ANGLE || display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in isValidNativeDisplay()