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Searched refs:EGL_SURFACE_ORIENTATION_ANGLE (Results 1 – 7 of 7) sorted by relevance

/external/angle/extensions/
DEGL_ANGLE_surface_orientation.txt62 EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
65 attribute of EGLConfig and EGL_SURFACE_ORIENTATION_ANGLE bitmask attribute
100 EGL_SURFACE_ORIENTATION_ANGLE attribute specifies how the surface's content
111 EGL_SURFACE_ORIENTATION_ANGLE bitmask Orientation of surface
115 "Querying EGL_SURFACE_ORIENTATION_ANGLE returns the orientation of the
128 according to the value of EGL_SURFACE_ORIENTATION_ANGLE.
/external/angle/include/EGL/
Deglext_angle.h146 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 macro
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp40 mOrientation(static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0))), in SurfaceD3D()
/external/angle/src/libANGLE/
DSurface.cpp137 mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0)); in Surface()
DvalidationEGL.cpp2178 case EGL_SURFACE_ORIENTATION_ANGLE: in ValidateCreateWindowSurface()
5102 case EGL_SURFACE_ORIENTATION_ANGLE: in ValidateQuerySurface()
Dqueryutils.cpp4250 case EGL_SURFACE_ORIENTATION_ANGLE: in QuerySurfaceAttrib()
/external/angle/src/libANGLE/renderer/gl/wgl/
DDisplayWGL.cpp410 EGLint orientation = static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0)); in createWindowSurface()