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Searched refs:EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE (Results 1 – 8 of 8) sorted by relevance

/external/angle/extensions/
DEGL_ANGLE_surface_orientation.txt69 EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
104 EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE then all displayed content will be
/external/angle/include/EGL/
Deglext_angle.h148 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 macro
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp49 return orientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE && in NeedsOffscreenTexture()
854 if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) != 0) in copyOffscreenToBackbuffer()
DRenderer11.cpp1166 mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in generateConfigs()
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp85 if (mOrientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) in initialize()
DDisplayWGL.cpp501 mUseDXGISwapChains ? EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE : 0; in generateConfigs()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp1174 config.optimalOrientation = EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in GenerateDefaultConfig()
DContextVk.cpp3875 !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); in onMakeCurrent()