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Searched refs:EXPECT_GL_FRAMEBUFFER_COMPLETE (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/tests/gl_tests/
DMultisampledRenderToTextureTest.cpp281 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
366 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
423 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
442 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
452 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
477 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
483 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
510 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
518 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
527 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
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DVulkanFramebufferTest.cpp67 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DMemoryBarrierTest.cpp381 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in createFramebuffer()
666 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in verifyImageContents()
2626 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in framebufferBitImageWriteThenDraw()
2702 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenReadPixels()
2770 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenCopy()
2838 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenBlit()
2881 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in framebufferBitDrawThenImageWrite()
2945 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitReadPixelsThenImageWrite()
3014 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitCopyThenImageWrite()
3083 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitBlitThenImageWrite()
DDepthStencilFormatsTest.cpp94 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyDepthRenderBuffer()
1004 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1077 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DGeometryShaderTest.cpp953 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in setupLayeredFramebuffer()
1051 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyLayeredFramebufferColor()
1098 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyLayeredFramebufferDepthStencil()
DImageTest.cpp2217 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2519 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2575 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2616 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2632 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2643 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DVulkanExternalImageTest.cpp953 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in runShouldDrawTest()
1105 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in runWaitSemaphoresRetainsContentTest()
DOcclusionQueriesTest.cpp337 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DCopyTextureTest.cpp2419 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2483 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in invalidateBlitThenBlendCommon()
2500 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in invalidateBlitThenBlendCommon()
DWebGLCompatibilityTest.cpp2811 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2830 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2867 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2874 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2887 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DTextureTest.cpp3812 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
3830 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
3834 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
3838 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
4808 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
4848 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
8982 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DComputeShaderTest.cpp669 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
761 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
DFramebufferTest.cpp646 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
681 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DClearTest.cpp2373 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
DGLSLTest.cpp12070 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
/external/angle/src/tests/test_utils/
DANGLETest.h75 #define EXPECT_GL_FRAMEBUFFER_COMPLETE(framebuffer) \ macro