Searched refs:EXPECT_GL_FRAMEBUFFER_COMPLETE (Results 1 – 16 of 16) sorted by relevance
281 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()366 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()423 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()442 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()452 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()477 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()483 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()510 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()518 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()527 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()[all …]
67 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
381 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in createFramebuffer()666 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in verifyImageContents()2626 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in framebufferBitImageWriteThenDraw()2702 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenReadPixels()2770 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenCopy()2838 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenBlit()2881 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in framebufferBitDrawThenImageWrite()2945 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitReadPixelsThenImageWrite()3014 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitCopyThenImageWrite()3083 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitBlitThenImageWrite()
94 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyDepthRenderBuffer()1004 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()1077 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
953 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in setupLayeredFramebuffer()1051 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyLayeredFramebufferColor()1098 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyLayeredFramebufferDepthStencil()
2217 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2519 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2575 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2616 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2632 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2643 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
953 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in runShouldDrawTest()1105 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in runWaitSemaphoresRetainsContentTest()
337 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2419 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2483 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in invalidateBlitThenBlendCommon()2500 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in invalidateBlitThenBlendCommon()
2811 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2830 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2867 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2874 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()2887 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
3812 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()3830 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()3834 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()3838 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()4808 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()4848 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()8982 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
669 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()761 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
646 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()681 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2373 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
12070 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
75 #define EXPECT_GL_FRAMEBUFFER_COMPLETE(framebuffer) \ macro