Home
last modified time | relevance | path

Searched refs:EXT_shader_texture_lod (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/tests/compiler_tests/
DEXT_shader_texture_lod_test.cpp34 mResources.EXT_shader_texture_lod = 0; in TEST_P()
43 mResources.EXT_shader_texture_lod = 1; in TEST_P()
52 mResources.EXT_shader_texture_lod = 1; in TEST_P()
/external/angle/src/compiler/translator/
DInitialize.cpp48 if (resources.EXT_shader_texture_lod) in InitExtensionBehavior()
50 extBehavior[TExtension::EXT_shader_texture_lod] = EBhUndefined; in InitExtensionBehavior()
DExtensionBehavior.h40 EXT_shader_texture_lod, enumerator
DExtensionBehavior.cpp34 OP(EXT_shader_texture_lod) \
DTranslatorGLSL.cpp269 if (iter.first == TExtension::EXT_shader_texture_lod) in writeExtensionBehavior()
DShaderLang.cpp192 resources->EXT_shader_texture_lod = 0; in InitBuiltInResources()
Dbuiltin_function_declarations.txt423 …ssl_level": "ESSL1_BUILTINS", "hasSideEffects": "true", "essl_extension": "EXT_shader_texture_lod"}
486 // EXT_shader_texture_lod brings some lod variants to fragment shaders
488 …ssl_level": "ESSL1_BUILTINS", "hasSideEffects": "true", "essl_extension": "EXT_shader_texture_lod"}
DCompiler.cpp1156 << ":EXT_shader_texture_lod:" << mResources.EXT_shader_texture_lod in setResourceString()
DSymbolTable_ESSL_autogen.cpp8295 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
8304 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
8313 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
8322 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
8448 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
8457 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
8466 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
8475 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
19238 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(EXT_shader_texture_lod)>(
19240 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(EXT_shader_texture_lod)>(
[all …]
DSymbolTable_autogen.cpp11249 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
11258 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
11267 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
11276 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
11528 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
11537 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
11546 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
11555 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}},
30963 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(EXT_shader_texture_lod)>(
30965 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(EXT_shader_texture_lod)>(
[all …]
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp222 resources.EXT_shader_texture_lod = 1; in LLVMFuzzerTestOneInput()
/external/angle/include/GLSLANG/
DShaderLang.h377 int EXT_shader_texture_lod; member
/external/angle/src/libANGLE/
DCompiler.cpp101 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD; in Compiler()
/external/angle/samples/shader_translator/
Dshader_translator.cpp250 case 'l': resources.EXT_shader_texture_lod = 1; break; in main()