Searched refs:EXT_shader_texture_lod (Results 1 – 14 of 14) sorted by relevance
/external/angle/src/tests/compiler_tests/ |
D | EXT_shader_texture_lod_test.cpp | 34 mResources.EXT_shader_texture_lod = 0; in TEST_P() 43 mResources.EXT_shader_texture_lod = 1; in TEST_P() 52 mResources.EXT_shader_texture_lod = 1; in TEST_P()
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/external/angle/src/compiler/translator/ |
D | Initialize.cpp | 48 if (resources.EXT_shader_texture_lod) in InitExtensionBehavior() 50 extBehavior[TExtension::EXT_shader_texture_lod] = EBhUndefined; in InitExtensionBehavior()
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D | ExtensionBehavior.h | 40 EXT_shader_texture_lod, enumerator
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D | ExtensionBehavior.cpp | 34 OP(EXT_shader_texture_lod) \
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D | TranslatorGLSL.cpp | 269 if (iter.first == TExtension::EXT_shader_texture_lod) in writeExtensionBehavior()
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D | ShaderLang.cpp | 192 resources->EXT_shader_texture_lod = 0; in InitBuiltInResources()
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D | builtin_function_declarations.txt | 423 …ssl_level": "ESSL1_BUILTINS", "hasSideEffects": "true", "essl_extension": "EXT_shader_texture_lod"} 486 // EXT_shader_texture_lod brings some lod variants to fragment shaders 488 …ssl_level": "ESSL1_BUILTINS", "hasSideEffects": "true", "essl_extension": "EXT_shader_texture_lod"}
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D | Compiler.cpp | 1156 << ":EXT_shader_texture_lod:" << mResources.EXT_shader_texture_lod in setResourceString()
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D | SymbolTable_ESSL_autogen.cpp | 8295 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 8304 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 8313 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 8322 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 8448 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 8457 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 8466 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 8475 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 19238 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(EXT_shader_texture_lod)>( 19240 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(EXT_shader_texture_lod)>( [all …]
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D | SymbolTable_autogen.cpp | 11249 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 11258 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 11267 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 11276 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 11528 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 11537 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 11546 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 11555 std::array<TExtension, 1u>{{TExtension::EXT_shader_texture_lod}}, 30963 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(EXT_shader_texture_lod)>( 30965 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(EXT_shader_texture_lod)>( [all …]
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/external/angle/src/compiler/fuzz/ |
D | translator_fuzzer.cpp | 222 resources.EXT_shader_texture_lod = 1; in LLVMFuzzerTestOneInput()
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/external/angle/include/GLSLANG/ |
D | ShaderLang.h | 377 int EXT_shader_texture_lod; member
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/external/angle/src/libANGLE/ |
D | Compiler.cpp | 101 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD; in Compiler()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 250 case 'l': resources.EXT_shader_texture_lod = 1; break; in main()
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