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Searched refs:Effects (Results 1 – 25 of 106) sorted by relevance

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/external/llvm/lib/Target/WebAssembly/
DWebAssemblyRegStackify.cpp93 bool &Write, bool &Effects, bool &StackPointer) { in QueryCallee() argument
106 Effects = true; in QueryCallee()
119 Effects = true; in QueryCallee()
125 bool &Write, bool &Effects, bool &StackPointer) { in Query() argument
171 Effects = true; in Query()
194 Effects = true; in Query()
204 QueryCallee(MI, 0, Read, Write, Effects, StackPointer); in Query()
210 QueryCallee(MI, 1, Read, Write, Effects, StackPointer); in Query()
321 bool Read = false, Write = false, Effects = false, StackPointer = false; in IsSafeToMove() local
322 Query(*Def, AA, Read, Write, Effects, StackPointer); in IsSafeToMove()
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/external/oboe/docs/notes/
Deffects.md3 # Using Audio Effects with Oboe
26 The basic idea is to use Java or Kotlin to create a Session with Effects.
44 - [Music DSP Archive](http://www.musicdsp.org/en/latest/Effects/index.html)
48 - [DAFX Digital Audio Effects conference proceedings](http://dafx.de/)
DREADME.md5 * [Using Audio Effects with Oboe](effects.md)
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/WebAssembly/
DWebAssemblyRegStackify.cpp139 bool &Write, bool &Effects, bool &StackPointer) { in queryCallee() argument
152 Effects = true; in queryCallee()
165 Effects = true; in queryCallee()
171 bool &Write, bool &Effects, bool &StackPointer) { in query() argument
212 Effects = true; in query()
243 Effects = true; in query()
256 queryCallee(MI, CalleeOpNo, Read, Write, Effects, StackPointer); in query()
363 bool Read = false, Write = false, Effects = false, StackPointer = false; in isSafeToMove() local
364 query(*Def, AA, Read, Write, Effects, StackPointer); in isSafeToMove()
369 if (!Read && !Write && !Effects && !StackPointer && !HasMutableRegisters) in isSafeToMove()
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/external/oboe/apps/fxlab/docs/
DDev-Guide.md24 effects (and their parameters) that the user wants to use to process their audio. Effects (and the …
31 The effects folder contains the classes of various implemented effects. It also contains `Effects.h…
36 ## Adding Effects
37 …lass similar to the existing classes, and add the class to the tuple in `Effects.h`. The descripti…
40 ## Existing Effects
/external/llvm-project/llvm/lib/Target/WebAssembly/
DWebAssemblyRegStackify.cpp141 bool &Effects, bool &StackPointer) { in queryCallee() argument
154 Effects = true; in queryCallee()
167 Effects = true; in queryCallee()
173 bool &Write, bool &Effects, bool &StackPointer) { in query() argument
214 Effects = true; in query()
245 Effects = true; in query()
258 queryCallee(MI, Read, Write, Effects, StackPointer); in query()
399 bool Read = false, Write = false, Effects = false, StackPointer = false; in isSafeToMove() local
400 query(*DefI, AA, Read, Write, Effects, StackPointer); in isSafeToMove()
405 if (!Read && !Write && !Effects && !StackPointer && !HasMutableRegisters) in isSafeToMove()
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/external/rust/crates/grpcio-sys/grpc/tools/doxygen/
DDoxyfile.c++227 # "sideeffect=@par Side Effects:\n"
230 # "Side Effects:". You can put \n's in the value part of an alias to insert
/external/grpc-grpc/tools/doxygen/
DDoxyfile.c++227 # "sideeffect=@par Side Effects:\n"
230 # "Side Effects:". You can put \n's in the value part of an alias to insert
/external/skia/site/docs/
D_index.md51 <tr><th>Discrete Path Effects</th><th>Composed Path Effects</th></tr>
60 <tr><th>Sum Path Effects</th><th>Shaders</th></tr>
/external/skqp/site/
Dindex.md48 <tr><th>Discrete Path Effects</th><th>Composed Path Effects</th></tr>
57 <tr><th>Sum Path Effects</th><th>Shaders</th></tr>
Dindex_zh.md71 <th><!-- Discrete Path Effects -->离散路径特效</th>
72 <th><!-- Composed Path Effects -->合成路径特效</th>
86 <tr><th><!-- Sum Path Effects -->叠加路径特效</th><th><!-- Shaders -->着色器</th></tr>
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/third_party/ffx_spd/
DREADME.chromium3 URL: https://github.com/GPUOpen-Effects/FidelityFX-SPD
/external/oboe/docs/
DREADME.md11 - [Using Audio Effects with Oboe](notes/effects.md)
/external/lottie/
DMETADATA2 description: "Lottie is a mobile library for Android and iOS that parses Adobe After Effects animat…
Dgradle.properties23 POM_DESCRIPTION=Lottie is an animation library that renders Adobe After Effects animations natively…
DREADME.md7 Lottie is a mobile library for Android and iOS that parses [Adobe After Effects](http://www.adobe.c…
/external/skia/modules/skottie/
Dskottie.gni48 "$_src/effects/Effects.cpp",
49 "$_src/effects/Effects.h",
/external/lottie/.github/
DISSUE_TEMPLATE.md6 * Zip your After Effects AEP file and attach it. Your issue will be auto-closed if it doesn't have …
/external/llvm-project/compiler-rt/lib/builtins/
Dint_mulv_impl.inc17 // Effects: aborts if a * b overflows
Dint_mulo_impl.inc17 // Effects: sets *overflow to 1 if a * b overflows
/external/deqp/doc/testspecs/GLES2/
Dfunctional.shaders.discard.txt37 + Effects on depth buffer values
/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/docs/
Dexperimental.md35 |Custom Effects | �� | ✔ | ✔ |
/external/sonivox/arm-wt-22k/jetcreator_lib_src/darwin-x86/EASLIb.xcodeproj/
Dproject.pbxproj239 "../../Effects/**",
300 "../../Effects/**",
/external/llvm-project/mlir/include/mlir/Interfaces/
DSideEffectInterfaces.td46 // Effects
/external/python/cpython3/Doc/library/
Ddevmode.rst16 Effects of the Python Development Mode
24 Effects of the Python Development Mode:

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