/external/llvm/lib/Target/WebAssembly/ |
D | WebAssemblyRegStackify.cpp | 93 bool &Write, bool &Effects, bool &StackPointer) { in QueryCallee() argument 106 Effects = true; in QueryCallee() 119 Effects = true; in QueryCallee() 125 bool &Write, bool &Effects, bool &StackPointer) { in Query() argument 171 Effects = true; in Query() 194 Effects = true; in Query() 204 QueryCallee(MI, 0, Read, Write, Effects, StackPointer); in Query() 210 QueryCallee(MI, 1, Read, Write, Effects, StackPointer); in Query() 321 bool Read = false, Write = false, Effects = false, StackPointer = false; in IsSafeToMove() local 322 Query(*Def, AA, Read, Write, Effects, StackPointer); in IsSafeToMove() [all …]
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/external/oboe/docs/notes/ |
D | effects.md | 3 # Using Audio Effects with Oboe 26 The basic idea is to use Java or Kotlin to create a Session with Effects. 44 - [Music DSP Archive](http://www.musicdsp.org/en/latest/Effects/index.html) 48 - [DAFX Digital Audio Effects conference proceedings](http://dafx.de/)
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D | README.md | 5 * [Using Audio Effects with Oboe](effects.md)
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/WebAssembly/ |
D | WebAssemblyRegStackify.cpp | 139 bool &Write, bool &Effects, bool &StackPointer) { in queryCallee() argument 152 Effects = true; in queryCallee() 165 Effects = true; in queryCallee() 171 bool &Write, bool &Effects, bool &StackPointer) { in query() argument 212 Effects = true; in query() 243 Effects = true; in query() 256 queryCallee(MI, CalleeOpNo, Read, Write, Effects, StackPointer); in query() 363 bool Read = false, Write = false, Effects = false, StackPointer = false; in isSafeToMove() local 364 query(*Def, AA, Read, Write, Effects, StackPointer); in isSafeToMove() 369 if (!Read && !Write && !Effects && !StackPointer && !HasMutableRegisters) in isSafeToMove() [all …]
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/external/oboe/apps/fxlab/docs/ |
D | Dev-Guide.md | 24 effects (and their parameters) that the user wants to use to process their audio. Effects (and the … 31 The effects folder contains the classes of various implemented effects. It also contains `Effects.h… 36 ## Adding Effects 37 …lass similar to the existing classes, and add the class to the tuple in `Effects.h`. The descripti… 40 ## Existing Effects
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/external/llvm-project/llvm/lib/Target/WebAssembly/ |
D | WebAssemblyRegStackify.cpp | 141 bool &Effects, bool &StackPointer) { in queryCallee() argument 154 Effects = true; in queryCallee() 167 Effects = true; in queryCallee() 173 bool &Write, bool &Effects, bool &StackPointer) { in query() argument 214 Effects = true; in query() 245 Effects = true; in query() 258 queryCallee(MI, Read, Write, Effects, StackPointer); in query() 399 bool Read = false, Write = false, Effects = false, StackPointer = false; in isSafeToMove() local 400 query(*DefI, AA, Read, Write, Effects, StackPointer); in isSafeToMove() 405 if (!Read && !Write && !Effects && !StackPointer && !HasMutableRegisters) in isSafeToMove() [all …]
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/external/rust/crates/grpcio-sys/grpc/tools/doxygen/ |
D | Doxyfile.c++ | 227 # "sideeffect=@par Side Effects:\n" 230 # "Side Effects:". You can put \n's in the value part of an alias to insert
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/external/grpc-grpc/tools/doxygen/ |
D | Doxyfile.c++ | 227 # "sideeffect=@par Side Effects:\n" 230 # "Side Effects:". You can put \n's in the value part of an alias to insert
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/external/skia/site/docs/ |
D | _index.md | 51 <tr><th>Discrete Path Effects</th><th>Composed Path Effects</th></tr> 60 <tr><th>Sum Path Effects</th><th>Shaders</th></tr>
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/external/skqp/site/ |
D | index.md | 48 <tr><th>Discrete Path Effects</th><th>Composed Path Effects</th></tr> 57 <tr><th>Sum Path Effects</th><th>Shaders</th></tr>
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D | index_zh.md | 71 <th><!-- Discrete Path Effects -->离散路径特效</th> 72 <th><!-- Composed Path Effects -->合成路径特效</th> 86 <tr><th><!-- Sum Path Effects -->叠加路径特效</th><th><!-- Shaders -->着色器</th></tr>
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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/third_party/ffx_spd/ |
D | README.chromium | 3 URL: https://github.com/GPUOpen-Effects/FidelityFX-SPD
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/external/oboe/docs/ |
D | README.md | 11 - [Using Audio Effects with Oboe](notes/effects.md)
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/external/lottie/ |
D | METADATA | 2 description: "Lottie is a mobile library for Android and iOS that parses Adobe After Effects animat…
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D | gradle.properties | 23 POM_DESCRIPTION=Lottie is an animation library that renders Adobe After Effects animations natively…
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D | README.md | 7 Lottie is a mobile library for Android and iOS that parses [Adobe After Effects](http://www.adobe.c…
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/external/skia/modules/skottie/ |
D | skottie.gni | 48 "$_src/effects/Effects.cpp", 49 "$_src/effects/Effects.h",
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/external/lottie/.github/ |
D | ISSUE_TEMPLATE.md | 6 * Zip your After Effects AEP file and attach it. Your issue will be auto-closed if it doesn't have …
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/external/llvm-project/compiler-rt/lib/builtins/ |
D | int_mulv_impl.inc | 17 // Effects: aborts if a * b overflows
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D | int_mulo_impl.inc | 17 // Effects: sets *overflow to 1 if a * b overflows
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.shaders.discard.txt | 37 + Effects on depth buffer values
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/docs/ |
D | experimental.md | 35 |Custom Effects | | ✔ | ✔ |
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/external/sonivox/arm-wt-22k/jetcreator_lib_src/darwin-x86/EASLIb.xcodeproj/ |
D | project.pbxproj | 239 "../../Effects/**", 300 "../../Effects/**",
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/external/llvm-project/mlir/include/mlir/Interfaces/ |
D | SideEffectInterfaces.td | 46 // Effects
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/external/python/cpython3/Doc/library/ |
D | devmode.rst | 16 Effects of the Python Development Mode 24 Effects of the Python Development Mode:
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