Searched refs:EndMonster (Results 1 – 8 of 8) sorted by relevance
44 var monster1 = Monster.EndMonster(fbb1); in BuildNestedMonster()58 var monster = Monster.EndMonster(fbb2); in BuildNestedMonster()80 var monster1 = Monster.EndMonster(builder); in BuildMonster()
24 public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() method38 return EndMonster(builder); in Pack()
52 off[0] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()55 off[1] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()58 off[2] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()78 var mon2 = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()102 var mon = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()320 var monster1 = Monster.EndMonster(fbb); in TestVectorOfEnums()343 var monster1 = Monster.EndMonster(fbb1); in TestNestedFlatBuffer()357 var monster = Monster.EndMonster(fbb2); in TestNestedFlatBuffer()
65 $orc = \MyGame\Sample\Monster::EndMonster($builder);
57 var orc = Monster.EndMonster(builder); in Main()
43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb);71 $mon = \MyGame\Example\Monster::EndMonster($fbb);
289 public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() method590 return EndMonster(builder); in Pack()
1481 // Create our monster using `StartMonster()` and `EndMonster()`.1492 var orc = Monster.EndMonster(builder);1566 // Create our monster by using `StartMonster()` and `EndMonster()`.1578 $orc = \MyGame\Sample\Monster::EndMonster($builder);