Searched refs:Enemy (Results 1 – 11 of 11) sorted by relevance
58 …public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Exa… property355 _o.Enemy = this.Enemy.HasValue ? this.Enemy.Value.UnPack() : null; in UnPackTo()459 …var _enemy = _o.Enemy == null ? default(Offset<MyGame.Example.Monster>) : MyGame.Example.Monster.P… in Pack()628 public MyGame.Example.MonsterT Enemy { get; set; } property in MyGame.Example.MonsterT745 this.Enemy = null; in MonsterT()
23 Enemy *MonsterT member104 enemyOffset := t.Enemy.Pack(builder)328 t.Enemy = rcv.Enemy(nil).UnPack()626 func (rcv *Monster) Enemy(obj *Monster) *Monster { func
183 def Enemy(self): member in Monster911 if monster.Enemy() is not None:912 self.enemy = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Enemy())
143 function Monster_mt:Enemy() function
74 m3 = m.Enemy()
45 X-COM Enemy Within crashes when entering tactical mission with
44 X-COM Enemy Within crashes when entering tactical mission with
59 Enemy territory freezes with rs880 and commit
245 X-COM Enemy Within crashes when entering tactical mission with
165 self.assertTrue(monster2.Enemy() is None)413 self.assertEqual(monster.Enemy().Hp(), 200)1823 self.assertEqual(88, mon2.Enemy().Hp())
151 Beelzebub. To whom th' Arch-Enemy, 1011 Heaven's purest light, yet our great Enemy,