Searched refs:ExecutionState (Results 1 – 4 of 4) sorted by relevance
61 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()82 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()103 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()128 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()148 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()173 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()206 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()237 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()260 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()283 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()[all …]
141 struct ExecutionState struct in vk::CommandBuffer170 void submit(CommandBuffer::ExecutionState &executionState);171 void submitSecondary(CommandBuffer::ExecutionState &executionState) const;176 virtual void play(ExecutionState &executionState) = 0;
216 CommandBuffer::ExecutionState executionState; in submitQueue()
105 enum class ExecutionState { enum in tensorflow::parallel_device::DeviceThread113 ExecutionState execution_state_ TF_GUARDED_BY(execution_mutex_) =114 ExecutionState::kIdle;148 execution_state_ = ExecutionState::kShuttingDown; in ~DeviceThread()157 while (execution_state_ == ExecutionState::kIdle || in Run()158 execution_state_ == ExecutionState::kHasResult) { in Run()161 if (execution_state_ == ExecutionState::kShuttingDown) { in Run()163 } else if (execution_state_ == ExecutionState::kReadyToExecute) { in Run()168 execution_state_ = ExecutionState::kHasResult; in Run()183 while (execution_state_ != ExecutionState::kIdle) { in StartExecute()[all …]