Home
last modified time | relevance | path

Searched refs:ExecutionState (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp61 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
82 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
103 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
128 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
148 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
173 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
206 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
237 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
260 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
283 void play(vk::CommandBuffer::ExecutionState &executionState) override in play()
[all …]
DVkCommandBuffer.hpp141 struct ExecutionState struct in vk::CommandBuffer
170 void submit(CommandBuffer::ExecutionState &executionState);
171 void submitSecondary(CommandBuffer::ExecutionState &executionState) const;
176 virtual void play(ExecutionState &executionState) = 0;
DVkQueue.cpp216 CommandBuffer::ExecutionState executionState; in submitQueue()
/external/tensorflow/tensorflow/c/eager/parallel_device/
Dparallel_device_lib.cc105 enum class ExecutionState { enum in tensorflow::parallel_device::DeviceThread
113 ExecutionState execution_state_ TF_GUARDED_BY(execution_mutex_) =
114 ExecutionState::kIdle;
148 execution_state_ = ExecutionState::kShuttingDown; in ~DeviceThread()
157 while (execution_state_ == ExecutionState::kIdle || in Run()
158 execution_state_ == ExecutionState::kHasResult) { in Run()
161 if (execution_state_ == ExecutionState::kShuttingDown) { in Run()
163 } else if (execution_state_ == ExecutionState::kReadyToExecute) { in Run()
168 execution_state_ = ExecutionState::kHasResult; in Run()
183 while (execution_state_ != ExecutionState::kIdle) { in StartExecute()
[all …]