Searched refs:EyePosition (Results 1 – 7 of 7) sorted by relevance
128 if (TEST_EQ_4V(light->EyePosition, params)) in _mesa_light()131 COPY_4V(light->EyePosition, params); in _mesa_light()132 if (light->EyePosition[3] != 0.0F) in _mesa_light()341 COPY_4V( params, ctx->Light.Light[l].EyePosition ); in _mesa_GetLightfv()399 params[0] = (GLint) ctx->Light.Light[l].EyePosition[0]; in _mesa_GetLightiv()400 params[1] = (GLint) ctx->Light.Light[l].EyePosition[1]; in _mesa_GetLightiv()401 params[2] = (GLint) ctx->Light.Light[l].EyePosition[2]; in _mesa_GetLightiv()402 params[3] = (GLint) ctx->Light.Light[l].EyePosition[3]; in _mesa_GetLightiv()966 COPY_4FV( light->_Position, light->EyePosition ); in compute_light_positions()971 light->EyePosition ); in compute_light_positions()[all …]
196 if (light->EyePosition[3] == 0.0F) in make_state_key()
1227 _mesa_light(ctx, i, GL_POSITION, l->EyePosition); in _mesa_PopAttrib()
305 GLfloat EyePosition[4]; /**< position in eye coordinates */ member
115 COPY_4V(value, ctx->Light.Light[ln].EyePosition); in fetch_state()138 COPY_3V(p, ctx->Light.Light[ln].EyePosition); in fetch_state()
899 if (l->EyePosition[3] == 0.0) { in update_light()949 if (l->EyePosition[3] != 0.0F) in radeonLightfv()1011 if ( l->EyePosition[3] == 0.0F || in radeonLightfv()
1123 if (l->EyePosition[3] == 0.0) { in update_light()1167 if (l->EyePosition[3] != 0.0F) in r200Lightfv()1228 if ( l->EyePosition[3] == 0.0F || in r200Lightfv()