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Searched refs:FILTER_POINT (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp209 return FILTER_POINT; in convertFilterMode()
228 case VK_FILTER_NEAREST: return FILTER_POINT; in convertFilterMode()
232 return FILTER_POINT; in convertFilterMode()
242 return FILTER_POINT; in convertFilterMode()
250 return FILTER_POINT; in convertFilterMode()
DSamplerCore.cpp128 …tering = state.highPrecisionFiltering && !isYcbcrFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture()
543 if(state.textureFilter == FILTER_POINT) in sampleQuad2D()
744 if(state.textureFilter == FILTER_POINT) in sample3D()
1015 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D()
1089 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D()
2181 if(state.textureFilter == FILTER_POINT) in computeFilterOffset()
2382 if(state.textureFilter == FILTER_POINT) in address()
2450 else if(state.textureFilter != FILTER_POINT) in address()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp730 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter()
733 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter()
743 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
747 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
750 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
DDevice.cpp103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
/external/swiftshader/src/Device/
DSampler.hpp57 FILTER_POINT, enumerator
/external/swiftshader/src/Renderer/
DSampler.hpp82 FILTER_POINT, enumerator
DSampler.cpp448 return FILTER_POINT; in getTextureFilter()
DRenderer.cpp2876 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
Dutilities.cpp2237 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
2244 return sw::FILTER_POINT; in ConvertTextureFilter()
/external/swiftshader/src/Shader/
DSamplerCore.cpp298 …ltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture()
758 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D()
953 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D()
1237 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D()
1303 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D()
2280 if(state.textureFilter == FILTER_POINT) in computeFilterOffset()
2414 if(state.textureFilter == FILTER_POINT || in address()
2469 else if(state.textureFilter != FILTER_POINT) in address()