Searched refs:FILTER_POINT (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 209 return FILTER_POINT; in convertFilterMode() 228 case VK_FILTER_NEAREST: return FILTER_POINT; in convertFilterMode() 232 return FILTER_POINT; in convertFilterMode() 242 return FILTER_POINT; in convertFilterMode() 250 return FILTER_POINT; in convertFilterMode()
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D | SamplerCore.cpp | 128 …tering = state.highPrecisionFiltering && !isYcbcrFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture() 543 if(state.textureFilter == FILTER_POINT) in sampleQuad2D() 744 if(state.textureFilter == FILTER_POINT) in sample3D() 1015 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D() 1089 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D() 2181 if(state.textureFilter == FILTER_POINT) in computeFilterOffset() 2382 if(state.textureFilter == FILTER_POINT) in address() 2450 else if(state.textureFilter != FILTER_POINT) in address()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 730 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter() 733 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter() 743 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter() 747 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter() 750 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
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D | Device.cpp | 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 57 FILTER_POINT, enumerator
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 82 FILTER_POINT, enumerator
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D | Sampler.cpp | 448 return FILTER_POINT; in getTextureFilter()
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D | Renderer.cpp | 2876 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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D | utilities.cpp | 2237 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter() 2244 return sw::FILTER_POINT; in ConvertTextureFilter()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 298 …ltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture() 758 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D() 953 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D() 1237 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D() 1303 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D() 2280 if(state.textureFilter == FILTER_POINT) in computeFilterOffset() 2414 if(state.textureFilter == FILTER_POINT || in address() 2469 else if(state.textureFilter != FILTER_POINT) in address()
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