Searched refs:FLUSH_UPDATE_CURRENT (Results 1 – 4 of 4) sorted by relevance
233 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \234 vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \252 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \253 vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
928 #define FLUSH_UPDATE_CURRENT 0x2 macro
504 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \692 assert(flags == FLUSH_UPDATE_CURRENT); in vbo_exec_FlushVertices_internal()700 ctx->Driver.NeedFlush = ~FLUSH_UPDATE_CURRENT; in vbo_exec_FlushVertices_internal()
2894 - vbo: don't set FLUSH_UPDATE_CURRENT for glVertex