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Searched refs:FLUSH_UPDATE_CURRENT (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dcontext.h233 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
234 vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
252 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
253 vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
Ddd.h928 #define FLUSH_UPDATE_CURRENT 0x2 macro
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c504 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
692 assert(flags == FLUSH_UPDATE_CURRENT); in vbo_exec_FlushVertices_internal()
700 ctx->Driver.NeedFlush = ~FLUSH_UPDATE_CURRENT; in vbo_exec_FlushVertices_internal()
/external/mesa3d/docs/relnotes/
D20.1.0.rst2894 - vbo: don't set FLUSH_UPDATE_CURRENT for glVertex