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Searched refs:FORMAT_D32 (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp138 case sw::FORMAT_D32: in Config()
DDisplay.cpp173 sw::FORMAT_D32, in initialize()
/external/swiftshader/src/Renderer/
DSurface.hpp175 FORMAT_D32, enumerator
DBlitter.cpp397 case FORMAT_D32: in read()
764 case FORMAT_D32: in write()
1060 case FORMAT_D32: in GetScale()
DSurface.cpp1627 case FORMAT_D32: return 4; in bytes()
2540 case FORMAT_D32: in isStencil()
2568 case FORMAT_D32: in isDepth()
2596 case FORMAT_D32: in hasQuadLayout()
3727 case FORMAT_D32: in selectInternalFormat()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp782 case sw::FORMAT_D32: in createDepthStencil()
Dutilities.cpp872 case sw::FORMAT_D32: in ConvertDepthStencilFormat()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp2335 case sw::FORMAT_D32: return GL_DEPTH_COMPONENT32_OES; in ConvertDepthStencilFormat()
DTexture.cpp2041 case sw::FORMAT_D32: in createDepthStencil()