Searched refs:FROZEN_MASK (Results 1 – 1 of 1) sorted by relevance
97 if (state and FROZEN_MASK != 0L) return false // frozen -- try next in close()106 … if (state and (FROZEN_MASK or CLOSED_MASK) != 0L) return state.addFailReason() // cannot add in addLast()133 … if (cur._state.value and FROZEN_MASK == 0L) break // all fine -- not frozen yet in addLast()166 if (state and FROZEN_MASK != 0L) return REMOVE_FROZEN // frozen -- cannot modify in removeFirstOrNull()202 if (state and FROZEN_MASK != 0L) { in removeSlowPath()218 if (state and FROZEN_MASK != 0L) return state // already marked in next()219 state or FROZEN_MASK in next()239 next._state.value = state wo FROZEN_MASK in allocateNextCopy()282 const val FROZEN_MASK = 1L shl FROZEN_SHIFT in isClosed() constant