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Searched refs:FT_RENDER_MODE_LIGHT (Results 1 – 13 of 13) sorted by relevance

/external/freetype/src/autofit/
Dafloader.c380 if ( scaler.render_mode == FT_RENDER_MODE_LIGHT && in af_loader_load_glyph()
436 if ( scaler.render_mode != FT_RENDER_MODE_LIGHT ) in af_loader_load_glyph()
555 if ( scaler.render_mode != FT_RENDER_MODE_LIGHT && in af_loader_load_glyph()
Daflatin2.c1564 if ( mode != FT_RENDER_MODE_LIGHT && mode != FT_RENDER_MODE_LCD ) in af_latin2_hints_init()
1574 if ( mode == FT_RENDER_MODE_LIGHT || mode == FT_RENDER_MODE_LCD || in af_latin2_hints_init()
Daflatin.c2639 if ( mode != FT_RENDER_MODE_LIGHT && mode != FT_RENDER_MODE_LCD ) in af_latin_hints_init()
2652 if ( mode == FT_RENDER_MODE_LIGHT || mode == FT_RENDER_MODE_LCD || in af_latin_hints_init()
Dafcjk.c1429 if ( mode != FT_RENDER_MODE_LIGHT && mode != FT_RENDER_MODE_LCD ) in af_cjk_hints_init()
/external/freetype/src/base/
Dftadvanc.c68 FT_LOAD_TARGET_MODE( flags ) == FT_RENDER_MODE_LIGHT )
Dftobjs.c444 case FT_RENDER_MODE_LIGHT: in ft_glyphslot_preset_bitmap()
894 if ( ( mode == FT_RENDER_MODE_LIGHT && in FT_Load_Glyph()
/external/freetype/include/freetype/
Dfreetype.h3138 #define FT_LOAD_TARGET_LIGHT FT_LOAD_TARGET_( FT_RENDER_MODE_LIGHT )
3250 FT_RENDER_MODE_LIGHT, enumerator
/external/freetype/src/smooth/
Dftsmooth.c450 mode != FT_RENDER_MODE_LIGHT && in ft_smooth_render()
498 mode == FT_RENDER_MODE_LIGHT ) in ft_smooth_render()
/external/freetype/src/pshinter/
Dpshalgo.c2151 glyph->do_stem_adjust = FT_BOOL( hint_mode != FT_RENDER_MODE_LIGHT ); in ps_hints_apply()
/external/freetype/
DChangeLog.213048 FT_RENDER_MODE_LIGHT.
6406 Implemented the FT_RENDER_MODE_LIGHT hinting mode in the auto and
6416 (ps3_hints_apply): Handle FT_RENDER_MODE_LIGHT.
6419 FT_RENDER_MODE_LIGHT.
DChangeLog.262279 Allow native CFF hinter in FT_RENDER_MODE_LIGHT.
DChangeLog.236505 (af_latin_hints_apply) [AF_USE_WARPER]: Handle FT_RENDER_MODE_LIGHT.
/external/freetype/docs/
DCHANGES919 - The meaning of `FT_RENDER_MODE_LIGHT' has been slightly
3275 - The FT_RENDER_MODE_LIGHT render mode was implemented.