Searched refs:FWL_STATE_PSB_Pressed (Results 1 – 3 of 3) sorted by relevance
87 else if (m_pProperties->m_dwStates & FWL_STATE_PSB_Pressed) in GetPartStates()158 m_pProperties->m_dwStates |= FWL_STATE_PSB_Pressed; in OnLButtonDown()165 m_pProperties->m_dwStates &= ~FWL_STATE_PSB_Pressed; in OnLButtonUp()169 m_pProperties->m_dwStates &= ~FWL_STATE_PSB_Pressed; in OnLButtonUp()182 if ((m_pProperties->m_dwStates & FWL_STATE_PSB_Pressed) == 0) { in OnMouseMove()183 m_pProperties->m_dwStates |= FWL_STATE_PSB_Pressed; in OnMouseMove()191 if (m_pProperties->m_dwStates & FWL_STATE_PSB_Pressed) { in OnMouseMove()192 m_pProperties->m_dwStates &= ~FWL_STATE_PSB_Pressed; in OnMouseMove()215 m_pProperties->m_dwStates &= ~FWL_STATE_PSB_Pressed; in OnMouseLeave()
14 #define FWL_STATE_PSB_Pressed (1 << (FWL_WGTSTATE_MAX + 1)) macro
180 if (m_pDownTextLayout && (dwState & FWL_STATE_PSB_Pressed) && in RenderHighlightCaption()206 if ((pWidget->GetStates() & FWL_STATE_PSB_Pressed) && in OnDrawWidget()220 if ((pWidget->GetStates() & FWL_STATE_PSB_Pressed) && in OnDrawWidget()