Searched refs:FallbackSource (Results 1 – 5 of 5) sorted by relevance
97 free((void *)sh->FallbackSource); in _mesa_spirv_shader_binary()98 sh->FallbackSource = NULL; in _mesa_spirv_shader_binary()
127 free((void *)sh->FallbackSource); in _mesa_delete_shader()
1147 if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) { in set_shader_source()1151 sh->FallbackSource = sh->Source; in set_shader_source()
2638 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/ member
2143 free((void *)shader->FallbackSource); in can_skip_compile()2149 shader->FallbackSource = source_has_shader_include ? in can_skip_compile()2170 const char *source = force_recompile && shader->FallbackSource ? in _mesa_glsl_compile_shader()2171 shader->FallbackSource : shader->Source; in _mesa_glsl_compile_shader()2262 free((void *)shader->FallbackSource); in _mesa_glsl_compile_shader()2267 shader->FallbackSource = source_has_shader_include ? in _mesa_glsl_compile_shader()