Searched refs:FallbackTex (Results 1 – 4 of 4) sorted by relevance
347 if (shared->FallbackTex[i]) in free_shared_state()348 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]); in free_shared_state()
955 if (!ctx->Shared->FallbackTex[tex]) { in _mesa_get_fallback_texture()1065 ctx->Shared->FallbackTex[tex] = texObj; in _mesa_get_fallback_texture()1072 return ctx->Shared->FallbackTex[tex]; in _mesa_get_fallback_texture()
3332 struct gl_texture_object *FallbackTex[NUM_TEXTURE_TARGETS]; member
1110 st_texture_object(ctx->Shared->FallbackTex[i]); in st_destroy_context()