Searched refs:FeatureCategory (Results 1 – 6 of 6) sorted by relevance
/external/angle/include/platform/ |
D | FeaturesVk.h | 29 "basicGLLineRasterization", FeatureCategory::VulkanFeatures, 37 "bresenhamLineRasterization", FeatureCategory::VulkanFeatures, 42 Feature provokingVertex = {"provokingVertex", FeatureCategory::VulkanFeatures, 49 "extraCopyBufferRegion", FeatureCategory::VulkanWorkarounds, 56 Feature forceFallbackFormat = {"forceFallbackFormat", FeatureCategory::VulkanWorkarounds, 63 "clampPointSize", FeatureCategory::VulkanWorkarounds, 70 "depth_clamping", FeatureCategory::VulkanWorkarounds, 78 "flushAfterVertexConversion", FeatureCategory::VulkanWorkarounds, 83 Feature supportsRenderpass2 = {"supportsRenderpass2", FeatureCategory::VulkanFeatures, 90 "supportsIncrementalPresent", FeatureCategory::VulkanFeatures, [all …]
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D | FeaturesGL.h | 30 FeatureCategory::OpenGLWorkarounds, 37 FeatureCategory::OpenGLWorkarounds, 41 Feature allowEtcFormats = {"allow_etc_formats", FeatureCategory::OpenGLWorkarounds, 49 "does_srgb_clears_on_linear_framebuffer_attachments", FeatureCategory::OpenGLWorkarounds, 61 "do_while_glsl_causes_gpu_hang", FeatureCategory::OpenGLWorkarounds, 69 "vertex_id_does_not_include_base_vertex", FeatureCategory::OpenGLWorkarounds, 76 "finish_does_not_cause_queries_to_be_available", FeatureCategory::OpenGLWorkarounds, 84 "always_call_use_program_after_link", FeatureCategory::OpenGLWorkarounds, 91 "unpack_overlapping_rows_separately_unpack_buffer", FeatureCategory::OpenGLWorkarounds, 97 "pack_overlapping_rows_separately_pack_buffer", FeatureCategory::OpenGLWorkarounds, [all …]
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D | FeaturesMtl.h | 21 "has_base_vertex_instanced_draw", FeatureCategory::MetalFeatures, 26 "has_depth_texture_filtering", FeatureCategory::MetalFeatures, 30 Feature hasExplicitMemBarrier = {"has_explicit_mem_barrier_mtl", FeatureCategory::MetalFeatures, 34 Feature hasCheapRenderPass = {"has_cheap_render_pass_mtl", FeatureCategory::MetalFeatures, 39 "has_non_uniform_dispatch", FeatureCategory::MetalFeatures, 43 Feature hasStencilOutput = {"has_shader_stencil_output", FeatureCategory::MetalFeatures, 48 Feature hasTextureSwizzle = {"has_texture_swizzle", FeatureCategory::MetalFeatures, 52 "has_msaa_depth_auto_resolve", FeatureCategory::MetalFeatures, 56 "has_msaa_stencil_auto_resolve", FeatureCategory::MetalFeatures, 59 Feature hasEvents = {"has_mtl_events", FeatureCategory::MetalFeatures, [all …]
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D | FeaturesD3D.h | 38 Feature mrtPerfWorkaround = {"mrt_perf_workaround", FeatureCategory::D3DWorkarounds, 43 FeatureCategory::D3DWorkarounds, 53 Feature zeroMaxLodWorkaround = {"zero_max_lod", FeatureCategory::D3DWorkarounds, 61 "use_instanced_point_sprite_emulation", FeatureCategory::D3DWorkarounds, 70 "depth_stencil_blit_extra_copy", FeatureCategory::D3DWorkarounds, 79 "expand_integer_pow_expressions", FeatureCategory::D3DWorkarounds, 86 "flush_after_ending_transform_feedback", FeatureCategory::D3DWorkarounds, 94 "get_dimensions_ignores_base_level", FeatureCategory::D3DWorkarounds, 106 "pre_add_texel_fetch_offsets", FeatureCategory::D3DWorkarounds, 115 "emulate_tiny_stencil_textures", FeatureCategory::D3DWorkarounds, [all …]
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D | FrontendFeatures.h | 27 "lose_context_on_out_of_memory", angle::FeatureCategory::FrontendWorkarounds, 36 angle::FeatureCategory::FrontendWorkarounds, 43 "sync_framebuffer_bindings_on_tex_image", angle::FeatureCategory::FrontendWorkarounds, 49 "scalarize_vec_and_mat_constructor_args", angle::FeatureCategory::FrontendWorkarounds, 55 "disable_program_binary", angle::FeatureCategory::FrontendFeatures, 61 "disable_anisotropic_filtering", angle::FeatureCategory::FrontendWorkarounds, 66 angle::FeatureCategory::FrontendWorkarounds, 70 angle::FeatureCategory::FrontendFeatures, 77 "enableCompressingPipelineCacheInThreadPool", angle::FeatureCategory::FrontendWorkarounds, 81 "forceRobustResourceInit", angle::FeatureCategory::FrontendWorkarounds,
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D | Feature.h | 26 enum class FeatureCategory enum 48 inline const char *FeatureCategoryToString(const FeatureCategory &fc) in FeatureCategoryToString() 52 case FeatureCategory::FrontendWorkarounds: in FeatureCategoryToString() 56 case FeatureCategory::FrontendFeatures: in FeatureCategoryToString() 60 case FeatureCategory::OpenGLWorkarounds: in FeatureCategoryToString() 64 case FeatureCategory::D3DWorkarounds: in FeatureCategoryToString() 68 case FeatureCategory::D3DCompilerWorkarounds: in FeatureCategoryToString() 72 case FeatureCategory::VulkanWorkarounds: in FeatureCategoryToString() 76 case FeatureCategory::VulkanFeatures: in FeatureCategoryToString() 80 case FeatureCategory::MetalFeatures: in FeatureCategoryToString() [all …]
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