/external/mesa3d/src/mesa/main/ |
D | feedback.c | 62 ctx->Feedback.BufferSize = 0; in _mesa_FeedbackBuffer() 68 ctx->Feedback._Mask = 0; in _mesa_FeedbackBuffer() 71 ctx->Feedback._Mask = FB_3D; in _mesa_FeedbackBuffer() 74 ctx->Feedback._Mask = (FB_3D | FB_COLOR); in _mesa_FeedbackBuffer() 77 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer() 80 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer() 88 ctx->Feedback.Type = type; in _mesa_FeedbackBuffer() 89 ctx->Feedback.BufferSize = size; in _mesa_FeedbackBuffer() 90 ctx->Feedback.Buffer = buffer; in _mesa_FeedbackBuffer() 91 ctx->Feedback.Count = 0; /* Because of this. */ in _mesa_FeedbackBuffer() [all …]
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D | feedback.h | 60 if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { in _mesa_feedback_token() 61 ctx->Feedback.Buffer[ctx->Feedback.Count] = token; in _mesa_feedback_token() 63 ctx->Feedback.Count++; in _mesa_feedback_token()
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/external/angle/src/libANGLE/renderer/metal/doc/ |
D | TransformFeedback.md | 1 # Transform Feedback implementation on Metal back-end 4 - OpenGL ES 3.0 introduces Transform Feedback as a way to capture vertex outputs to buffers before 6 - Metal doesn't support Transform Feedback natively but it is possible to be emulated using Compute 11 brings challenges to implement Transform Feedback when `GL_RASTERIZER_DISCARD` is not enabled, 12 because in that case, by right OpenGL will do both the Transform Feedback and rasterization 16 - Transform Feedback will be implemented by inserting additional code snippet to write vertex's 19 - When Transform Feedback ends, a memory barrier must be inserted because the XFB buffers could be 23 - In order to support Transform Feedback capturing and rasterization at the same time, the draw call 33 - If `GL_RASTERIZER_DISCARD` is enabled when Transform Feedback is enabled: 38 - If `GL_RASTERIZER_DISCARD` is enabled and Transform Feedback is NOT enabled, we cannot disable [all …]
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/external/tensorflow/tensorflow/core/grappler/optimizers/ |
D | debug_stripper.h | 38 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | model_pruner.h | 39 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | shape_optimizer.h | 45 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | remapper.h | 40 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | pin_to_host_optimizer.h | 53 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
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D | memory_optimizer.h | 50 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | auto_mixed_precision.h | 50 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | layout_optimizer.h | 49 void Feedback(Cluster* cluster, const GrapplerItem& item,
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/external/tensorflow/tensorflow/core/grappler/optimizers/data/ |
D | filter_with_random_uniform_fusion.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | parallel_batch.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
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D | shuffle_and_repeat_fusion.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | map_and_batch_fusion.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | filter_fusion.h | 43 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | disable_intra_op_parallelism.h | 43 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | hoist_random_uniform.h | 51 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | map_fusion.h | 43 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | map_and_filter_fusion.h | 51 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | noop_elimination.h | 44 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | reorder_data_discarding_ops.h | 45 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | make_sloppy.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
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D | latency_all_edges.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | meta_optimizer.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item,
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