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Searched refs:Feedback (Results 1 – 25 of 129) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dfeedback.c62 ctx->Feedback.BufferSize = 0; in _mesa_FeedbackBuffer()
68 ctx->Feedback._Mask = 0; in _mesa_FeedbackBuffer()
71 ctx->Feedback._Mask = FB_3D; in _mesa_FeedbackBuffer()
74 ctx->Feedback._Mask = (FB_3D | FB_COLOR); in _mesa_FeedbackBuffer()
77 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()
80 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()
88 ctx->Feedback.Type = type; in _mesa_FeedbackBuffer()
89 ctx->Feedback.BufferSize = size; in _mesa_FeedbackBuffer()
90 ctx->Feedback.Buffer = buffer; in _mesa_FeedbackBuffer()
91 ctx->Feedback.Count = 0; /* Because of this. */ in _mesa_FeedbackBuffer()
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Dfeedback.h60 if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { in _mesa_feedback_token()
61 ctx->Feedback.Buffer[ctx->Feedback.Count] = token; in _mesa_feedback_token()
63 ctx->Feedback.Count++; in _mesa_feedback_token()
/external/angle/src/libANGLE/renderer/metal/doc/
DTransformFeedback.md1 # Transform Feedback implementation on Metal back-end
4 - OpenGL ES 3.0 introduces Transform Feedback as a way to capture vertex outputs to buffers before
6 - Metal doesn't support Transform Feedback natively but it is possible to be emulated using Compute
11 brings challenges to implement Transform Feedback when `GL_RASTERIZER_DISCARD` is not enabled,
12 because in that case, by right OpenGL will do both the Transform Feedback and rasterization
16 - Transform Feedback will be implemented by inserting additional code snippet to write vertex's
19 - When Transform Feedback ends, a memory barrier must be inserted because the XFB buffers could be
23 - In order to support Transform Feedback capturing and rasterization at the same time, the draw call
33 - If `GL_RASTERIZER_DISCARD` is enabled when Transform Feedback is enabled:
38 - If `GL_RASTERIZER_DISCARD` is enabled and Transform Feedback is NOT enabled, we cannot disable
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/external/tensorflow/tensorflow/core/grappler/optimizers/
Ddebug_stripper.h38 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dmodel_pruner.h39 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dshape_optimizer.h45 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dremapper.h40 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dpin_to_host_optimizer.h53 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
Dmemory_optimizer.h50 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dauto_mixed_precision.h50 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dlayout_optimizer.h49 void Feedback(Cluster* cluster, const GrapplerItem& item,
/external/tensorflow/tensorflow/core/grappler/optimizers/data/
Dfilter_with_random_uniform_fusion.h42 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dparallel_batch.h42 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
Dshuffle_and_repeat_fusion.h42 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dmap_and_batch_fusion.h42 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dfilter_fusion.h43 void Feedback(Cluster* cluster, const GrapplerItem& item,
Ddisable_intra_op_parallelism.h43 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dhoist_random_uniform.h51 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dmap_fusion.h43 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dmap_and_filter_fusion.h51 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dnoop_elimination.h44 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dreorder_data_discarding_ops.h45 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dmake_sloppy.h42 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
Dlatency_all_edges.h42 void Feedback(Cluster* cluster, const GrapplerItem& item,
Dmeta_optimizer.h42 void Feedback(Cluster* cluster, const GrapplerItem& item,

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