Searched refs:FenceNV (Results 1 – 9 of 9) sorted by relevance
21 FenceNV::FenceNV(rx::GLImplFactory *factory) in FenceNV() function in gl::FenceNV25 FenceNV::~FenceNV() in ~FenceNV()30 void FenceNV::onDestroy(const gl::Context *context) in onDestroy()35 angle::Result FenceNV::set(const Context *context, GLenum condition) in set()46 angle::Result FenceNV::test(const Context *context, GLboolean *outResult) in test()55 angle::Result FenceNV::finish(const Context *context) in finish()
29 class FenceNV final : angle::NonCopyable32 explicit FenceNV(rx::GLImplFactory *factory);33 virtual ~FenceNV();
46 mFence = new gl::FenceNV(&factory); in SetUp()53 gl::FenceNV *mFence;
69 class FenceNV; variable391 FenceNV *getFenceNV(FenceNVID handle) const;715 ResourceMap<FenceNV, FenceNVID> mFenceNVMap;
834 mFenceNVMap.assign({handle}, new FenceNV(mImplementation.get())); in genFencesNV()1008 FenceNV *fenceObject = nullptr; in deleteFencesNV()1426 FenceNV *Context::getFenceNV(FenceNVID handle) const in getFenceNV()8151 FenceNV *fenceObject = getFenceNV(fence); in finishFenceNV()8159 FenceNV *fenceObject = getFenceNV(fence); in getFenceivNV()8252 FenceNV *fenceObject = getFenceNV(fence); in isFenceNV()8281 FenceNV *fenceObject = getFenceNV(fence); in setFenceNV()8288 FenceNV *fenceObject = getFenceNV(fence); in testFenceNV()
5768 FenceNV *fenceObject = context->getFenceNV(fence); in ValidateFinishFenceNV()5813 FenceNV *fenceObject = context->getFenceNV(fence); in ValidateGetFenceivNV()5906 FenceNV *fenceObject = context->getFenceNV(fence); in ValidateSetFenceNV()5925 FenceNV *fenceObject = context->getFenceNV(fence); in ValidateTestFenceNV()
747 return ResourceIDType::FenceNV; in GetResourceIDTypeFromParamType()749 return ResourceIDType::FenceNV; in GetResourceIDTypeFromParamType()751 return ResourceIDType::FenceNV; in GetResourceIDTypeFromParamType()829 case ResourceIDType::FenceNV: in GetResourceIDTypeName()
2526 FenceNV, enumerator
626 X(FenceNV) \