Home
last modified time | relevance | path

Searched refs:FinalMatrix (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/core/fpdfapi/render/
Dcpdf_rendershading.cpp902 CFX_Matrix FinalMatrix = mtMatrix * buffer.GetMatrix(); in Draw() local
913 DrawFuncShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha); in Draw()
916 DrawAxialShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha); in Draw()
919 DrawRadialShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha); in Draw()
925 DrawFreeGouraudShading(pBitmap, FinalMatrix, pStream, funcs, in Draw()
933 DrawLatticeGouraudShading(pBitmap, FinalMatrix, pStream, funcs, in Draw()
942 DrawCoonPatchMeshes(pPattern->GetShadingType(), pBitmap, FinalMatrix, in Draw()
Dcpdf_renderstatus.cpp796 CFX_Matrix FinalMatrix = m_DeviceMatrix; in GetBackdrop() local
797 FinalMatrix.Translate(-*left, -*top); in GetBackdrop()
802 m_pContext->Render(&device, pObj, &m_Options, &FinalMatrix); in GetBackdrop()