Searched refs:FinalMatrix (Results 1 – 2 of 2) sorted by relevance
/external/pdfium/core/fpdfapi/render/ |
D | cpdf_rendershading.cpp | 902 CFX_Matrix FinalMatrix = mtMatrix * buffer.GetMatrix(); in Draw() local 913 DrawFuncShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha); in Draw() 916 DrawAxialShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha); in Draw() 919 DrawRadialShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha); in Draw() 925 DrawFreeGouraudShading(pBitmap, FinalMatrix, pStream, funcs, in Draw() 933 DrawLatticeGouraudShading(pBitmap, FinalMatrix, pStream, funcs, in Draw() 942 DrawCoonPatchMeshes(pPattern->GetShadingType(), pBitmap, FinalMatrix, in Draw()
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D | cpdf_renderstatus.cpp | 796 CFX_Matrix FinalMatrix = m_DeviceMatrix; in GetBackdrop() local 797 FinalMatrix.Translate(-*left, -*top); in GetBackdrop() 802 m_pContext->Render(&device, pObj, &m_Options, &FinalMatrix); in GetBackdrop()
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