Home
last modified time | relevance | path

Searched refs:FindLanguage (Results 1 – 10 of 10) sorted by relevance

/external/libtextclassifier/native/lang_id/
Dlang-id.h110 std::string FindLanguage(const char *data, size_t num_bytes) const;
113 std::string FindLanguage(const std::string &text) const { in FindLanguage() function
114 return FindLanguage(text.data(), text.size()); in FindLanguage()
Dlang-id.cc99 std::string FindLanguage(StringPiece text) const { in FindLanguage() function in libtextclassifier3::mobile::lang_id::LangIdImpl
306 std::string LangId::FindLanguage(const char *data, size_t num_bytes) const { in FindLanguage() function in libtextclassifier3::mobile::lang_id::LangId
308 return pimpl_->FindLanguage(text); in FindLanguage()
/external/vulkan-validation-layers/tests/
Dvktestframework.h89 EShLanguage FindLanguage(const std::string &name);
90 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
Dvktestframework.cpp681 EShLanguage VkTestFramework::FindLanguage(const std::string &name) { in FindLanguage() function in VkTestFramework
707 EShLanguage VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { in FindLanguage() function in VkTestFramework
778 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp130 EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);
332 lang = FindLanguage(argv[arg++], false); in ProcessBindingBase()
373 const EShLanguage lang = FindLanguage(argv[1], false); in ProcessResourceSetBindingBase()
926 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders()
939 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders()
1233 ShaderCompUnit compUnit(FindLanguage("stdin")); in CompileAndLinkShaderFiles()
1248 ShaderCompUnit compUnit(FindLanguage(workItem->name)); in CompileAndLinkShaderFiles()
1420 EShLanguage FindLanguage(const std::string& name, bool parseStageName) in FindLanguage() function
/external/angle/third_party/vulkan-deps/glslang/src/StandAlone/
DStandAlone.cpp133 EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);
347 lang = FindLanguage(argv[arg++], false); in ProcessBindingBase()
388 const EShLanguage lang = FindLanguage(argv[1], false); in ProcessResourceSetBindingBase()
1071 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders()
1084 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders()
1435 ShaderCompUnit compUnit(FindLanguage("stdin")); in CompileAndLinkShaderFiles()
1450 ShaderCompUnit compUnit(FindLanguage(workItem->name)); in CompileAndLinkShaderFiles()
1622 EShLanguage FindLanguage(const std::string& name, bool parseStageName) in FindLanguage() function
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dvalidate-shaders.sh100 function FindLanguage() function
/external/deqp-deps/glslang/Test/
Dvalidate-shaders.sh100 function FindLanguage() function
/external/angle/src/tests/test_utils/third_party/
Dvulkan_command_buffer_utils.h461 inline EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) in FindLanguage() function
Dvulkan_command_buffer_utils.cpp1448 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()