Searched refs:FirstDirection (Results 1 – 11 of 11) sorted by relevance
29 enum FirstDirection : int { enum35 static FirstDirection AsFirstDirection(SkPath::Direction dir) { in AsFirstDirection()37 return (FirstDirection)dir; in AsFirstDirection()44 static FirstDirection OppositeFirstDirection(FirstDirection dir) { in OppositeFirstDirection()45 static const FirstDirection gOppositeDir[] = { in OppositeFirstDirection()58 static bool CheapComputeFirstDirection(const SkPath&, FirstDirection* dir);66 static bool CheapIsFirstDirection(const SkPath& path, FirstDirection dir) { in CheapIsFirstDirection()67 FirstDirection computedDir = kUnknown_FirstDirection; in CheapIsFirstDirection()
16 SkPathPriv::FirstDirection junk; in PreCachedPath()
68 fSaved = static_cast<SkPathPriv::FirstDirection>(fPath->getFirstDirection()); in SkAutoDisableDirectionCheck()77 SkPathPriv::FirstDirection fSaved;271 SkPathPriv::FirstDirection dir) { in check_edge_against_rect()300 SkPathPriv::FirstDirection direction; in conservativelyContainsRect()1040 this->setFirstDirection(this->hasOnlyMoveTos() ? (SkPathPriv::FirstDirection)dir in addRect()1187 this->setFirstDirection(this->hasOnlyMoveTos() ? (SkPathPriv::FirstDirection)dir in addRRect()1294 this->setFirstDirection((SkPathPriv::FirstDirection)dir); in addOval()1886 (SkPathPriv::FirstDirection)this->getFirstDirection())); in transform()2356 SkPathPriv::FirstDirection getFirstDirection() const { return fFirstDirection; } in getFirstDirection()2496 SkPathPriv::FirstDirection fFirstDirection;[all …]
45 SkPathPriv::FirstDirection dir; in FixWinding()130 SkPathPriv::FirstDirection firstDir = SkPathPriv::kUnknown_FirstDirection; in resolve()139 SkPathPriv::FirstDirection dir; in resolve()
120 SkPathPriv::FirstDirection dir,
368 SkPathPriv::FirstDirection dir, in is_point_within_cubic_tangents()465 SkPathPriv::FirstDirection dir, in convert_noninflect_cubic_to_quads_with_constraint()615 SkPathPriv::FirstDirection dir, in convertCubicToQuadsConstrainToTangents()
118 SkPathPriv::FirstDirection dir, in compute_vectors()223 SkPathPriv::FirstDirection* dir) { in get_direction()260 SkPathPriv::FirstDirection dir, in add_cubic_segments()285 SkPathPriv::FirstDirection dir; in get_segments()
100 SkPathPriv::FirstDirection dir; in Make()
253 SkPathPriv::FirstDirection actualDir; in GetPath()
1057 const SkPathPriv::FirstDirection kDontCheckDir = static_cast<SkPathPriv::FirstDirection>(3);1060 SkPathPriv::FirstDirection expected) { in check_direction()1066 SkPathPriv::FirstDirection dir; in check_direction()1600 SkPathPriv::FirstDirection fExpectedDirection; in test_convexity()1620 SkPathPriv::FirstDirection dir; in test_convexity()2152 SkPathPriv::FirstDirection cheapDirection; in test_isRect()2400 SkPathPriv::FirstDirection fDirection; in test_isNestedFillRects()2454 SkPathPriv::FirstDirection expectedDirs[2]; in test_isNestedFillRects()3295 SkPathPriv::FirstDirection expectedDir) { in check_for_circle()3312 SkPathPriv::FirstDirection dir) { in test_circle_skew()[all …]