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Searched refs:FlippedIdentity (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/compiler/translator/tree_util/
DSpecializationConstant.cpp43 {vk::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 1.0f}}},
53 {vk::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 1.0f}}},
66 {vk::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 1.0f}}},
97 CreateMat2x2(matrix, vk::SurfaceRotation::FlippedIdentity), in GenerateMat2x2ArrayWithIndex()
113 {vk::SurfaceRotation::FlippedIdentity, {{1.0f, -1.0f}}},
154 CreateVec2(vec2Values, yscale, vk::SurfaceRotation::FlippedIdentity), in CreateVec2ArrayWithIndex()
176 {vk::SurfaceRotation::FlippedIdentity,
177 CalcRotatedFlipXYValueForDFdx(vk::SurfaceRotation::FlippedIdentity)},
199 {vk::SurfaceRotation::FlippedIdentity,
200 CalcRotatedFlipXYValueForDFdy(vk::SurfaceRotation::FlippedIdentity)},
[all …]
/external/angle/include/GLSLANG/
DShaderLang.h845 FlippedIdentity, enumerator
/external/angle/src/libANGLE/renderer/
Drenderer_utils.h56 FlippedIdentity, enumerator
Dglslang_wrapper_utils.cpp41 return rotation == SurfaceRotation::Identity || rotation == SurfaceRotation::FlippedIdentity; in IsRotationIdentity()
2745 case SurfaceRotation::FlippedIdentity: in preRotateXY()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp212 {rx::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}}},
3968 ASSERT(ToUnderlying(rotationAndFlip) < ToUnderlying(SurfaceRotation::FlippedIdentity)); in updateGraphicsPipelineDescWithSpecConstUsageBits()
3983 rotationAndFlip = yFlipped ? SurfaceRotation::FlippedIdentity : SurfaceRotation::Identity; in updateGraphicsPipelineDescWithSpecConstUsageBits()
3991 ToUnderlying(SurfaceRotation::FlippedIdentity) + ToUnderlying(rotationAndFlip)); in updateGraphicsPipelineDescWithSpecConstUsageBits()