Searched refs:FlippedIdentity (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/compiler/translator/tree_util/ |
D | SpecializationConstant.cpp | 43 {vk::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 1.0f}}}, 53 {vk::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 1.0f}}}, 66 {vk::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 1.0f}}}, 97 CreateMat2x2(matrix, vk::SurfaceRotation::FlippedIdentity), in GenerateMat2x2ArrayWithIndex() 113 {vk::SurfaceRotation::FlippedIdentity, {{1.0f, -1.0f}}}, 154 CreateVec2(vec2Values, yscale, vk::SurfaceRotation::FlippedIdentity), in CreateVec2ArrayWithIndex() 176 {vk::SurfaceRotation::FlippedIdentity, 177 CalcRotatedFlipXYValueForDFdx(vk::SurfaceRotation::FlippedIdentity)}, 199 {vk::SurfaceRotation::FlippedIdentity, 200 CalcRotatedFlipXYValueForDFdy(vk::SurfaceRotation::FlippedIdentity)}, [all …]
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/external/angle/include/GLSLANG/ |
D | ShaderLang.h | 845 FlippedIdentity, enumerator
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.h | 56 FlippedIdentity, enumerator
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D | glslang_wrapper_utils.cpp | 41 return rotation == SurfaceRotation::Identity || rotation == SurfaceRotation::FlippedIdentity; in IsRotationIdentity() 2745 case SurfaceRotation::FlippedIdentity: in preRotateXY()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 212 {rx::SurfaceRotation::FlippedIdentity, {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}}}, 3968 ASSERT(ToUnderlying(rotationAndFlip) < ToUnderlying(SurfaceRotation::FlippedIdentity)); in updateGraphicsPipelineDescWithSpecConstUsageBits() 3983 rotationAndFlip = yFlipped ? SurfaceRotation::FlippedIdentity : SurfaceRotation::Identity; in updateGraphicsPipelineDescWithSpecConstUsageBits() 3991 ToUnderlying(SurfaceRotation::FlippedIdentity) + ToUnderlying(rotationAndFlip)); in updateGraphicsPipelineDescWithSpecConstUsageBits()
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