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Searched refs:Float16One (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Dformatutils9.cpp44 GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>)); in BuildInternalFormatInitialzerMap()
130 … D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> ); in BuildD3D9FormatMap()
/external/angle/src/libANGLE/renderer/
Dcopyvertex.inc.h239 offsetOutput[3] = gl::Float16One; in CopyToFloatVertexData()
Dload_functions_table_autogen.cpp2414 return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true); in RGB16F_to_R16G16B16A16_FLOAT()
2416 return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true); in RGB16F_to_R16G16B16A16_FLOAT()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dformatutils11.cpp775 &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>); in GetVertexFormatInfo()
Dtexture_format_table_autogen.cpp1650 … Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>); in Get()
2154 … Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>); in Get()
/external/angle/src/common/
Dmathutil.h34 const unsigned short Float16One = 0x3C00; variable
/external/angle/src/image_util/
Dloadimage.cpp262 dest[4 * x + 3] = gl::Float16One; in LoadL16FToRGBA16F()
1634 dest[x * 4 + 3] = gl::Float16One; in LoadRGB32FToRGBA16F()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_table_autogen.mm811 Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>;
858 Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>;
2731 this->vertexLoadFunction = CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>;
2732 this->defaultAlpha = gl::Float16One;
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_table_autogen.cpp1255 Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>}}; in initialize()
1263 CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>, true}}; in initialize()
DUtilsVk.cpp1851 shaderParams.srcEmulatedAlpha = gl::Float16One; in convertVertexBuffer()
2984 shaderParams.srcEmulatedAlpha = gl::Float16One; in copyImageBits()