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Searched refs:ForceShaderPrecisionToMediump (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DForcePrecisionQualifier.h14 bool ForceShaderPrecisionToMediump(TIntermNode *root, TSymbolTable *symbolTable, GLenum shaderType);
DForcePrecisionQualifier.cpp89 bool ForceShaderPrecisionToMediump(TIntermNode *root, TSymbolTable *symbolTable, GLenum shaderType) in ForceShaderPrecisionToMediump() function
/external/angle/src/compiler/translator/
DCompiler.cpp868 if (!ForceShaderPrecisionToMediump(root, &mSymbolTable, mShaderType)) in checkAndSimplifyAST()