/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 93 struct FragmentOutput struct 95 FragmentOutput (void) in FragmentOutput() function 103 …FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = … in FragmentOutput() function 119 vector<FragmentOutput> outputs; 121 OutputVec& operator<< (const FragmentOutput& output) in operator <<() 127 vector<FragmentOutput> toVec (void) const in toVec() 136 … name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs); 148 vector<FragmentOutput> m_outputs; 155 …* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs) in FragmentOutputCase() 169 …erProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>& outputs) in createProgram() [all …]
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D | es3fFboTestUtil.cpp | 81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in FlatColorShader() 156 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in GradientShader() 280 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl() 427 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeShader() 565 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture2DArrayShader() 673 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture3DShader() 781 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in DepthGradientShader()
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D | es3fDepthTests.cpp | 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es3fStencilTests.cpp | 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
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D | es3fPolygonOffsetTests.cpp | 220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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D | es3fTextureUnitTests.cpp | 256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
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D | es3fDrawTests.cpp | 590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
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D | es3fClippingTests.cpp | 414 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 89 struct FragmentOutput struct 91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } in FragmentOutput() argument 153 ShaderProgramDeclaration& operator<< (const FragmentOutput&); 175 std::vector<FragmentOutput> m_fragmentOutputs;
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D | sglrShaderProgram.cpp | 63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v) in operator <<()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es2fStencilTests.cpp | 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
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D | es2fTextureSpecificationTests.cpp | 116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader() 172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
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D | es2fFboRenderTest.cpp | 70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
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D | es2fTextureUnitTests.cpp | 180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
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D | es2fPolygonOffsetTests.cpp | 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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D | es2fClippingTests.cpp | 411 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl() 270 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeArrayShader()
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D | es31fGeometryShaderTests.cpp | 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 320 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 627 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration() 805 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in OutputCountShader() 940 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader() 1235 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader() 1508 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InvocationCountShader() 1689 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InstancedExpansionShader()
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D | es31fDrawTests.cpp | 725 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
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D | glsVertexArrayTests.cpp | 1131 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
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D | glsDrawTest.cpp | 1500 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
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