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Searched refs:FragmentOutput (Results 1 – 23 of 23) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp93 struct FragmentOutput struct
95 FragmentOutput (void) in FragmentOutput() function
103FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = … in FragmentOutput() function
119 vector<FragmentOutput> outputs;
121 OutputVec& operator<< (const FragmentOutput& output) in operator <<()
127 vector<FragmentOutput> toVec (void) const in toVec()
136 … name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs);
148 vector<FragmentOutput> m_outputs;
155 …* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs) in FragmentOutputCase()
169 …erProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>& outputs) in createProgram()
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Des3fFboTestUtil.cpp81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in FlatColorShader()
156 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in GradientShader()
280 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
427 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeShader()
565 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture2DArrayShader()
673 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture3DShader()
781 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in DepthGradientShader()
Des3fDepthTests.cpp66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
Des3fStencilTests.cpp65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
Des3fPolygonOffsetTests.cpp220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
Des3fTextureUnitTests.cpp256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
Des3fDrawTests.cpp590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
Des3fClippingTests.cpp414 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp89 struct FragmentOutput struct
91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } in FragmentOutput() argument
153 ShaderProgramDeclaration& operator<< (const FragmentOutput&);
175 std::vector<FragmentOutput> m_fragmentOutputs;
DsglrShaderProgram.cpp63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v) in operator <<()
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
Des2fStencilTests.cpp65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
Des2fTextureSpecificationTests.cpp116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader()
172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
Des2fFboRenderTest.cpp70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
Des2fTextureUnitTests.cpp180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
Des2fPolygonOffsetTests.cpp217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
Des2fClippingTests.cpp411 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
270 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeArrayShader()
Des31fGeometryShaderTests.cpp217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
320 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
627 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration()
805 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
940 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
1235 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader()
1508 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InvocationCountShader()
1689 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InstancedExpansionShader()
Des31fDrawTests.cpp725 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
DglsVertexArrayTests.cpp1131 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
DglsDrawTest.cpp1500 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()