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Searched refs:FragmentPrecisionHigh (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/tests/perf_tests/
DCompilerPerf.cpp282 mResources.FragmentPrecisionHigh = true; in SetUp()
/external/angle/src/compiler/translator/
DCompiler.cpp407 parseContext.setFragmentPrecisionHighOnESSL1(mResources.FragmentPrecisionHigh == 1); in compileTreeImpl()
640 mResources.FragmentPrecisionHigh == 1; in checkAndSimplifyAST()
1150 << ":FragmentPrecisionHigh:" << mResources.FragmentPrecisionHigh in setResourceString()
DShaderLang.cpp232 resources->FragmentPrecisionHigh = 0; in InitBuiltInResources()
DSymbolTable_ESSL_autogen.cpp26422 EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepthEXT, 1); in initializeBuiltInVariables()
DSymbolTable_autogen.cpp40373 EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepthEXT, 1); in initializeBuiltInVariables()
/external/angle/src/tests/compiler_tests/
DTypeTracking_test.cpp28 resources.FragmentPrecisionHigh = 1; in SetUp()
DCollectVariables_test.cpp672 resources.FragmentPrecisionHigh = 1; in TEST_F()
/external/angle/include/GLSLANG/
DShaderLang.h423 int FragmentPrecisionHigh; member
/external/angle/src/libANGLE/
DCompiler.cpp123 mResources.FragmentPrecisionHigh = 1; in Compiler()
/external/angle/samples/shader_translator/
Dshader_translator.cpp157 resources.FragmentPrecisionHigh = 1; in main()