Searched refs:FrameRounding (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/imgui/ |
D | imgui_widgets.cpp | 575 RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); in ButtonEx() 649 RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); in ArrowButtonEx() 898 …bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); in ImageButton() 934 …_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); in Checkbox() 1042 RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); in ProgressBar() 1045 …eH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); in ProgressBar() 1259 window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding); in SplitterBehavior() 1313 …ImVec2(frame_bb.Max.x - arrow_size, frame_bb.Max.y), frame_col, style.FrameRounding, ImDrawCornerF… in BeginCombo() 1316 …p_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button), style.FrameRounding, (w <= arrow_s… in BeginCombo() 1319 RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding); in BeginCombo() [all …]
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D | imgui.cpp | 1092 …FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to ha… in ImGuiStyle() 1128 FrameRounding = ImFloor(FrameRounding * scale_factor); in ScaleAllSizes() 2469 float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; in RenderNavHighlight() 4429 PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); in BeginChildFrame() 5809 …{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_…
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D | imgui.h | 1247 …float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have r… member
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