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Searched refs:FrameRounding (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_widgets.cpp575 RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); in ButtonEx()
649 RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); in ArrowButtonEx()
898 …bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); in ImageButton()
934 …_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); in Checkbox()
1042 RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); in ProgressBar()
1045 …eH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); in ProgressBar()
1259 window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding); in SplitterBehavior()
1313 …ImVec2(frame_bb.Max.x - arrow_size, frame_bb.Max.y), frame_col, style.FrameRounding, ImDrawCornerF… in BeginCombo()
1316 …p_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button), style.FrameRounding, (w <= arrow_s… in BeginCombo()
1319 RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding); in BeginCombo()
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Dimgui.cpp1092FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to ha… in ImGuiStyle()
1128 FrameRounding = ImFloor(FrameRounding * scale_factor); in ScaleAllSizes()
2469 float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; in RenderNavHighlight()
4429 PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); in BeginChildFrame()
5809 …{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_…
Dimgui.h1247 …float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have r… member