/external/angle/src/libANGLE/renderer/ |
D | RenderTargetCache.h | 31 const gl::FramebufferState &state, 36 const gl::FramebufferState &state); 38 const gl::FramebufferState &state, 41 const gl::FramebufferState &state); 48 RenderTargetT *getColorDraw(const gl::FramebufferState &state, size_t colorIndex) const; 49 RenderTargetT *getColorRead(const gl::FramebufferState &state) const; 70 const gl::FramebufferState &state, in update() 122 const gl::FramebufferState &state) in updateReadColorRenderTarget() 130 const gl::FramebufferState &state, in updateColorRenderTarget() 147 const gl::FramebufferState &state) in updateDepthStencilRenderTarget() [all …]
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D | FramebufferImpl.h | 35 explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} in FramebufferImpl() 102 const gl::FramebufferState &getState() const { return mState; } in getState() 105 const gl::FramebufferState &mState;
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D | SurfaceImpl.h | 28 class FramebufferState; variable 55 const gl::FramebufferState &state) = 0;
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D | GLImplFactory.h | 66 virtual FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) = 0;
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/external/angle/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.h | 19 class FramebufferState; variable 49 void clearMultiviewFBO(const gl::FramebufferState &state, 61 void attachTextures(const gl::FramebufferState &state, int layer); 62 void detachTextures(const gl::FramebufferState &state); 63 void clearLayeredFBO(const gl::FramebufferState &state,
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D | ClearMultiviewGL.cpp | 32 void ClearMultiviewGL::clearMultiviewFBO(const gl::FramebufferState &state, in clearMultiviewFBO() 49 void ClearMultiviewGL::clearLayeredFBO(const gl::FramebufferState &state, in clearLayeredFBO() 112 void ClearMultiviewGL::attachTextures(const gl::FramebufferState &state, int layer) in attachTextures() 168 void ClearMultiviewGL::detachTextures(const gl::FramebufferState &state) in detachTextures()
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D | SurfaceGL.h | 24 const gl::FramebufferState &data) override;
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D | SurfaceGL.cpp | 26 const gl::FramebufferState &data) in createDefaultFramebuffer()
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/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 349 FramebufferState::FramebufferState(rx::Serial serial) in FramebufferState() function in gl::FramebufferState 371 FramebufferState::FramebufferState(const Caps &caps, FramebufferID id, rx::Serial serial) in FramebufferState() function in gl::FramebufferState 394 FramebufferState::~FramebufferState() {} in ~FramebufferState() 396 const std::string &FramebufferState::getLabel() const in getLabel() 401 const FramebufferAttachment *FramebufferState::getAttachment(const Context *context, in getAttachment() 453 uint32_t FramebufferState::getReadIndex() const in getReadIndex() 462 const FramebufferAttachment *FramebufferState::getReadAttachment() const in getReadAttachment() 476 const FramebufferAttachment *FramebufferState::getReadPixelsAttachment(GLenum readFormat) const in getReadPixelsAttachment() 489 const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const in getFirstNonNullAttachment() 499 const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const in getFirstColorAttachment() [all …]
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D | Framebuffer.h | 64 class FramebufferState final : angle::NonCopyable 67 explicit FramebufferState(rx::Serial serial); 68 FramebufferState(const Caps &caps, FramebufferID id, rx::Serial serial); 69 ~FramebufferState(); 256 const FramebufferState &getState() const { return mState; } in getState() 502 FramebufferState mState;
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/external/angle/src/tests/ |
D | angle_unittests_utils.h | 32 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override in createFramebuffer() 89 MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.h | 52 static FramebufferVk *CreateUserFBO(RendererVk *renderer, const gl::FramebufferState &state); 58 const gl::FramebufferState &state, 166 const gl::FramebufferState &state,
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/external/angle/src/libANGLE/renderer/gl/egl/gbm/ |
D | DisplayGbm.h | 24 class FramebufferState; variable 68 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);
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D | SurfaceGbm.h | 26 const gl::FramebufferState &state) override;
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D | SurfaceGbm.cpp | 32 const gl::FramebufferState &state) in createDefaultFramebuffer()
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.h | 54 const gl::FramebufferState &state) override;
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D | WindowSurfaceCGL.h | 87 const gl::FramebufferState &state) override;
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D | IOSurfaceSurfaceCGL.h | 65 const gl::FramebufferState &state) override;
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D | IOSurfaceSurfaceCGL.cpp | 268 IOSurfaceFramebuffer(const gl::FramebufferState &data, in IOSurfaceFramebuffer() 286 const gl::FramebufferState &state) in createDefaultFramebuffer()
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.h | 54 const gl::FramebufferState &state) override;
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D | IOSurfaceSurfaceEAGL.h | 61 const gl::FramebufferState &state) override;
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/external/angle/src/libANGLE/renderer/null/ |
D | SurfaceNULL.h | 26 const gl::FramebufferState &state) override;
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D | SurfaceNULL.cpp | 29 const gl::FramebufferState &state) in createDefaultFramebuffer()
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/external/angle/src/libANGLE/renderer/metal/ |
D | SurfaceMtl.h | 48 const gl::FramebufferState &state) override; 136 const gl::FramebufferState &state) override;
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Framebuffer9.h | 23 Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer);
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