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Searched refs:FramebufferState (Results 1 – 25 of 78) sorted by relevance

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/external/angle/src/libANGLE/renderer/
DRenderTargetCache.h31 const gl::FramebufferState &state,
36 const gl::FramebufferState &state);
38 const gl::FramebufferState &state,
41 const gl::FramebufferState &state);
48 RenderTargetT *getColorDraw(const gl::FramebufferState &state, size_t colorIndex) const;
49 RenderTargetT *getColorRead(const gl::FramebufferState &state) const;
70 const gl::FramebufferState &state, in update()
122 const gl::FramebufferState &state) in updateReadColorRenderTarget()
130 const gl::FramebufferState &state, in updateColorRenderTarget()
147 const gl::FramebufferState &state) in updateDepthStencilRenderTarget()
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DFramebufferImpl.h35 explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} in FramebufferImpl()
102 const gl::FramebufferState &getState() const { return mState; } in getState()
105 const gl::FramebufferState &mState;
DSurfaceImpl.h28 class FramebufferState; variable
55 const gl::FramebufferState &state) = 0;
DGLImplFactory.h66 virtual FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) = 0;
/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.h19 class FramebufferState; variable
49 void clearMultiviewFBO(const gl::FramebufferState &state,
61 void attachTextures(const gl::FramebufferState &state, int layer);
62 void detachTextures(const gl::FramebufferState &state);
63 void clearLayeredFBO(const gl::FramebufferState &state,
DClearMultiviewGL.cpp32 void ClearMultiviewGL::clearMultiviewFBO(const gl::FramebufferState &state, in clearMultiviewFBO()
49 void ClearMultiviewGL::clearLayeredFBO(const gl::FramebufferState &state, in clearLayeredFBO()
112 void ClearMultiviewGL::attachTextures(const gl::FramebufferState &state, int layer) in attachTextures()
168 void ClearMultiviewGL::detachTextures(const gl::FramebufferState &state) in detachTextures()
DSurfaceGL.h24 const gl::FramebufferState &data) override;
DSurfaceGL.cpp26 const gl::FramebufferState &data) in createDefaultFramebuffer()
/external/angle/src/libANGLE/
DFramebuffer.cpp349 FramebufferState::FramebufferState(rx::Serial serial) in FramebufferState() function in gl::FramebufferState
371 FramebufferState::FramebufferState(const Caps &caps, FramebufferID id, rx::Serial serial) in FramebufferState() function in gl::FramebufferState
394 FramebufferState::~FramebufferState() {} in ~FramebufferState()
396 const std::string &FramebufferState::getLabel() const in getLabel()
401 const FramebufferAttachment *FramebufferState::getAttachment(const Context *context, in getAttachment()
453 uint32_t FramebufferState::getReadIndex() const in getReadIndex()
462 const FramebufferAttachment *FramebufferState::getReadAttachment() const in getReadAttachment()
476 const FramebufferAttachment *FramebufferState::getReadPixelsAttachment(GLenum readFormat) const in getReadPixelsAttachment()
489 const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const in getFirstNonNullAttachment()
499 const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const in getFirstColorAttachment()
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DFramebuffer.h64 class FramebufferState final : angle::NonCopyable
67 explicit FramebufferState(rx::Serial serial);
68 FramebufferState(const Caps &caps, FramebufferID id, rx::Serial serial);
69 ~FramebufferState();
256 const FramebufferState &getState() const { return mState; } in getState()
502 FramebufferState mState;
/external/angle/src/tests/
Dangle_unittests_utils.h32 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override in createFramebuffer()
89 MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h52 static FramebufferVk *CreateUserFBO(RendererVk *renderer, const gl::FramebufferState &state);
58 const gl::FramebufferState &state,
166 const gl::FramebufferState &state,
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.h24 class FramebufferState; variable
68 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);
DSurfaceGbm.h26 const gl::FramebufferState &state) override;
DSurfaceGbm.cpp32 const gl::FramebufferState &state) in createDefaultFramebuffer()
/external/angle/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.h54 const gl::FramebufferState &state) override;
DWindowSurfaceCGL.h87 const gl::FramebufferState &state) override;
DIOSurfaceSurfaceCGL.h65 const gl::FramebufferState &state) override;
DIOSurfaceSurfaceCGL.cpp268 IOSurfaceFramebuffer(const gl::FramebufferState &data, in IOSurfaceFramebuffer()
286 const gl::FramebufferState &state) in createDefaultFramebuffer()
/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.h54 const gl::FramebufferState &state) override;
DIOSurfaceSurfaceEAGL.h61 const gl::FramebufferState &state) override;
/external/angle/src/libANGLE/renderer/null/
DSurfaceNULL.h26 const gl::FramebufferState &state) override;
DSurfaceNULL.cpp29 const gl::FramebufferState &state) in createDefaultFramebuffer()
/external/angle/src/libANGLE/renderer/metal/
DSurfaceMtl.h48 const gl::FramebufferState &state) override;
136 const gl::FramebufferState &state) override;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.h23 Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer);

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