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Searched refs:GET_D3DTS (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dnine_ff.c1710 #define GET_D3DTS(n) nine_state_access_transform(&context->ff, D3DTS_##n, FALSE) macro
1717 D3DMATRIX *projection_matrix = GET_D3DTS(PROJECTION); in nine_ff_get_ps()
1870 nine_d3d_matrix_matrix_mul(&M[1], GET_D3DTS(WORLD), GET_D3DTS(VIEW)); in nine_ff_load_vs_transforms()
1871 nine_d3d_matrix_matrix_mul(&M[0], &M[1], GET_D3DTS(PROJECTION)); in nine_ff_load_vs_transforms()
1878 M[2] = *GET_D3DTS(PROJECTION); in nine_ff_load_vs_transforms()
1881 nine_d3d_matrix_inverse(&M[3], GET_D3DTS(VIEW)); in nine_ff_load_vs_transforms()
1888 nine_d3d_matrix_matrix_mul(&M[40 + i], GET_D3DTS(WORLDMATRIX(i)), GET_D3DTS(VIEW)); in nine_ff_load_vs_transforms()
1929 … nine_d3d_vector4_matrix_mul((D3DVECTOR *)&dst[36 + l * 8].x, &light->Position, GET_D3DTS(VIEW)); in nine_ff_load_lights()
1930 … nine_d3d_vector3_matrix_mul((D3DVECTOR *)&dst[37 + l * 8].x, &light->Direction, GET_D3DTS(VIEW)); in nine_ff_load_lights()