Searched refs:GET_VISUAL_DEPTH (Results 1 – 3 of 3) sorted by relevance
81 #define GET_VISUAL_DEPTH(__v) __v->visinfo->depth macro
506 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor; in setup_truecolor()528 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8) in setup_truecolor()600 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v)); in initialize_visual_and_buffer()837 depth = GET_VISUAL_DEPTH(v); in XMesaCreateVisual()844 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) ); in XMesaCreateVisual()1010 if (GET_VISUAL_DEPTH(v) != depth) { in XMesaCreateWindowBuffer()1012 GET_VISUAL_DEPTH(v), depth); in XMesaCreateWindowBuffer()
199 GET_VISUAL_DEPTH(b->xm_visual), in alloc_back_buffer()230 GET_VISUAL_DEPTH(b->xm_visual)); in alloc_back_buffer()