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Searched refs:GET_VISUAL_DEPTH (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/x11/
Dxmesa_x.h81 #define GET_VISUAL_DEPTH(__v) __v->visinfo->depth macro
Dxm_api.c506 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor; in setup_truecolor()
528 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8) in setup_truecolor()
600 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v)); in initialize_visual_and_buffer()
837 depth = GET_VISUAL_DEPTH(v); in XMesaCreateVisual()
844 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) ); in XMesaCreateVisual()
1010 if (GET_VISUAL_DEPTH(v) != depth) { in XMesaCreateWindowBuffer()
1012 GET_VISUAL_DEPTH(v), depth); in XMesaCreateWindowBuffer()
Dxm_buffer.c199 GET_VISUAL_DEPTH(b->xm_visual), in alloc_back_buffer()
230 GET_VISUAL_DEPTH(b->xm_visual)); in alloc_back_buffer()