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Searched refs:GLColor (Results 1 – 25 of 106) sorted by relevance

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/external/angle/src/tests/gl_tests/
DCopyTexture3DTest.cpp69 const GLColor &sourceColor, in testCopy()
75 const GLColor &expectedColor) in testCopy()
77 std::vector<GLColor> texDataColor(2u * 2u * 2u, sourceColor); in testCopy()
233 GLColor actual; in testCopy()
257 GLColor(static_cast<GLubyte>(pixel[0]), static_cast<GLubyte>(pixel[1]), in testCopy()
267 GLColor(static_cast<GLubyte>(pixel[0]), static_cast<GLubyte>(pixel[1]), in testCopy()
335 std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); in TEST_P()
336 std::vector<GLColor> texDataRed(2u * 2u * 2u, GLColor::red); in TEST_P()
358 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
367 std::vector<GLColor> texDataGreen(4u * 4u * 4u, GLColor::green); in TEST_P()
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DMipmapTest.cpp440 const GLColor &color) in verifyAllMips()
514 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P()
518 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue); in TEST_P()
522 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::blue); in TEST_P()
541 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P()
546 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue); in TEST_P()
553 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::green); in TEST_P()
558 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::black); in TEST_P()
567 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P()
571 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::green); in TEST_P()
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DCopyTextureTest.cpp69 std::array<GLColor, 256> sourceGradient; in testGradientDownsampleUniqueValues()
73 sourceGradient[i] = GLColor(value, value, value, value); in testGradientDownsampleUniqueValues()
90 std::array<GLColor, 256> destData; in testGradientDownsampleUniqueValues()
97 GLColor color = destData[i]; in testGradientDownsampleUniqueValues()
255 GLColor *destColor) in calculateCopyTextureResults()
257 GLColor color; in calculateCopyTextureResults()
262 color = GLColor(sourceColor[0], sourceColor[1], sourceColor[2], 255); in calculateCopyTextureResults()
265 color = GLColor(sourceColor[0], sourceColor[1], sourceColor[2], sourceColor[3]); in calculateCopyTextureResults()
268 color = GLColor(sourceColor[0], sourceColor[0], sourceColor[0], 255); in calculateCopyTextureResults()
271 color = GLColor(0, 0, 0, sourceColor[0]); in calculateCopyTextureResults()
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DGetImageTest.cpp67 std::vector<GLColor> pixelData(kSize * kSize, GLColor::red); in InitSimpleTexture()
95 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in TEST_P()
102 std::vector<GLColor> buffer(kSize * kSize); in TEST_P()
146 glBufferData(GL_PIXEL_PACK_BUFFER, kSize * kSize * sizeof(GLColor), nullptr, in TEST_P()
169 std::vector<GLColor> expectedData = {GLColor::red, GLColor::blue, GLColor::green, in TEST_P()
170 GLColor::yellow}; in TEST_P()
178 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in TEST_P()
185 std::vector<GLColor> actualData(kSmallSize * kSmallSize); in TEST_P()
197 const std::array<std::array<GLColor, kSmallSize * kSmallSize>, kCubeFaces.size()> expectedData = in TEST_P()
199 {GLColor::red, GLColor::red, GLColor::red, GLColor::red}, in TEST_P()
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DCubeMapTextureTest.cpp130 constexpr GLColor faceColors[kCubeFaceCount][kCubeFaceSectionCount] = { in runSampleCoordinateTransformTest()
131 {GLColor(255, 0, 0, 255), GLColor(191, 0, 0, 255), GLColor(127, 0, 0, 255), in runSampleCoordinateTransformTest()
132 GLColor(63, 0, 0, 255)}, in runSampleCoordinateTransformTest()
133 {GLColor(0, 255, 0, 255), GLColor(0, 191, 0, 255), GLColor(0, 127, 0, 255), in runSampleCoordinateTransformTest()
134 GLColor(0, 63, 0, 255)}, in runSampleCoordinateTransformTest()
135 {GLColor(0, 0, 255, 255), GLColor(0, 0, 191, 255), GLColor(0, 0, 127, 255), in runSampleCoordinateTransformTest()
136 GLColor(0, 0, 63, 255)}, in runSampleCoordinateTransformTest()
137 {GLColor(255, 63, 0, 255), GLColor(191, 127, 0, 255), GLColor(127, 191, 0, 255), in runSampleCoordinateTransformTest()
138 GLColor(63, 255, 0, 255)}, in runSampleCoordinateTransformTest()
139 {GLColor(0, 255, 63, 255), GLColor(0, 191, 127, 255), GLColor(0, 127, 191, 255), in runSampleCoordinateTransformTest()
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DReadPixelsTest.cpp49 std::vector<GLColor> pixels((pixelsWidth + offset) * (pixelsHeight + offset)); in TEST_P()
60 EXPECT_EQ(GLColor::red, pixels[y * (pixelsWidth + offset) + x]); in TEST_P()
144 GLColor *dataColor = static_cast<GLColor *>(mappedPtr); in TEST_P()
147 EXPECT_EQ(GLColor::red, dataColor[0]); in TEST_P()
148 EXPECT_EQ(GLColor::red, dataColor[16 * 16 - 2]); in TEST_P()
149 EXPECT_EQ(GLColor::green, dataColor[16 * 16 - 1]); in TEST_P()
178 GLColor *dataColor = static_cast<GLColor *>(mappedPtr); in TEST_P()
181 EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[0]); in TEST_P()
182 EXPECT_EQ(GLColor::red, dataColor[1]); in TEST_P()
214 GLColor *dataColor = static_cast<GLColor *>(mappedPtr); in TEST_P()
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DBlitFramebufferANGLETest.cpp412 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::red); in TEST_P()
413 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, GLColor::green); in TEST_P()
414 EXPECT_PIXEL_COLOR_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue); in TEST_P()
415 EXPECT_PIXEL_COLOR_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, GLColor::yellow); in TEST_P()
444 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue); in TEST_P()
445 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, GLColor::yellow); in TEST_P()
446 EXPECT_PIXEL_COLOR_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, GLColor::red); in TEST_P()
447 EXPECT_PIXEL_COLOR_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, GLColor::green); in TEST_P()
461 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::green); in TEST_P()
462 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, GLColor::red); in TEST_P()
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DSimpleOperationTest.cpp90 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
110 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::transparentBlack); in TEST_P()
154 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
212 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::transparentBlack); in TEST_P()
215 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::green); in TEST_P()
320 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
332 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
345 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
380 EXPECT_PIXEL_COLOR_EQ(x, x, GLColor::green); in TEST_P()
422 EXPECT_PIXEL_COLOR_EQ(x, x, GLColor::green); in TEST_P()
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DStateChangeTest.cpp297 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
327 std::vector<GLColor> red(6, GLColor::red); in TEST_P()
330 glBufferData(GL_ARRAY_BUFFER, red.size() * sizeof(GLColor), red.data(), GL_STATIC_DRAW); in TEST_P()
344 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in TEST_P()
349 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
352 std::vector<GLColor> blue(128, GLColor::blue); in TEST_P()
354 glBufferData(GL_ARRAY_BUFFER, blue.size() * sizeof(GLColor), blue.data(), GL_STATIC_DRAW); in TEST_P()
356 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
403 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::black, kPixelTolerance); in TEST_P()
404 EXPECT_PIXEL_COLOR_NEAR(w - 1, 0, GLColor::green, kPixelTolerance); in TEST_P()
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DUniformBufferTest.cpp860 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); in TEST_P()
908 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
968 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
1016 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
1065 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
1106 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
1139 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
1198 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
1285 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 64, 128, 32), 5); in TEST_P()
1333 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 64, 128, 32), 5); in TEST_P()
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DSixteenBppTextureTest.cpp19 GLColor Convert565(const R5G6B5 &rgb565) in Convert565()
24 return GLColor(vecColor); in Convert565()
27 R5G6B5 Convert565(const GLColor &glColor) in Convert565()
89 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in simpleValidationBase()
90 EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green); in simpleValidationBase()
91 EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue); in simpleValidationBase()
92 EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow); in simpleValidationBase()
105 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in simpleValidationBase()
106 EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green); in simpleValidationBase()
107 EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue); in simpleValidationBase()
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DFramebufferMultiviewTest.cpp141 GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) in getLayerColor()
149 GLColor getLayerColor(size_t layer, GLenum attachment) in getLayerColor()
295 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
306 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); in TEST_P()
323 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); in TEST_P()
355 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
377 GLColor pixelColor; in TEST_P()
380 EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); in TEST_P()
470 EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); in TEST_P()
471 EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); in TEST_P()
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DBPTCCompressedTextureTest.cpp120 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance); in TEST_P()
121 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P()
122 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance); in TEST_P()
123 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P()
142 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance); in TEST_P()
143 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P()
144 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance); in TEST_P()
145 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P()
191 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance); in TEST_P()
192 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P()
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DFramebufferFetchTest.cpp359 std::vector<GLColor> greenColor(kViewportWidth * kViewportHeight, GLColor::green); in BasicTest()
379 EXPECT_PIXEL_COLOR_EQ(kViewportWidth / 2, kViewportHeight / 2, GLColor::yellow); in BasicTest()
388 std::vector<GLColor> color0(kViewportWidth * kViewportHeight, GLColor::black); in MultipleRenderTargetTest()
389 std::vector<GLColor> color1(kViewportWidth * kViewportHeight, GLColor::green); in MultipleRenderTargetTest()
390 std::vector<GLColor> color2(kViewportWidth * kViewportHeight, GLColor::blue); in MultipleRenderTargetTest()
391 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::cyan); in MultipleRenderTargetTest()
427 EXPECT_PIXEL_COLOR_EQ(kViewportWidth / 2, kViewportHeight / 2, GLColor::red); in MultipleRenderTargetTest()
429 EXPECT_PIXEL_COLOR_EQ(kViewportWidth / 2, kViewportHeight / 2, GLColor::yellow); in MultipleRenderTargetTest()
431 EXPECT_PIXEL_COLOR_EQ(kViewportWidth / 2, kViewportHeight / 2, GLColor::magenta); in MultipleRenderTargetTest()
433 EXPECT_PIXEL_COLOR_EQ(kViewportWidth / 2, kViewportHeight / 2, GLColor::white); in MultipleRenderTargetTest()
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DExternalWrapTest.cpp168 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(0, 0, 0, 255), kPixelThreshold); in TEST_P()
169 EXPECT_PIXEL_COLOR_NEAR(127, 0, GLColor(247, 0, 0, 255), kPixelThreshold); in TEST_P()
170 EXPECT_PIXEL_COLOR_NEAR(0, 127, GLColor(0, 247, 0, 255), kPixelThreshold); in TEST_P()
171 EXPECT_PIXEL_COLOR_NEAR(127, 127, GLColor(247, 247, 0, 255), kPixelThreshold); in TEST_P()
195 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(127, 127, 0, 255), kPixelThreshold); in TEST_P()
196 EXPECT_PIXEL_COLOR_NEAR(127, 0, GLColor(247, 127, 0, 255), kPixelThreshold); in TEST_P()
197 EXPECT_PIXEL_COLOR_NEAR(0, 127, GLColor(127, 247, 0, 255), kPixelThreshold); in TEST_P()
198 EXPECT_PIXEL_COLOR_NEAR(127, 127, GLColor(247, 247, 0, 255), kPixelThreshold); in TEST_P()
224 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(127, 127, 0, 255), kPixelThreshold); in TEST_P()
225 EXPECT_PIXEL_COLOR_NEAR(127, 0, GLColor(119, 127, 0, 255), kPixelThreshold); in TEST_P()
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DCopyTexImageTest.cpp360 GLColor fboPixels[kCubeMapFaceCount] = {GLColor::red, GLColor::yellow, GLColor::green, in TEST_P()
361 GLColor::cyan, GLColor::blue, GLColor::magenta}; in TEST_P()
362 GLColor whitePixels[kCubeMapFaceCount] = {GLColor::white, GLColor::white, GLColor::white, in TEST_P()
363 GLColor::white, GLColor::white, GLColor::white}; in TEST_P()
419 GLColor fboPixels[kCubeMapFaceCount] = {GLColor::red, GLColor::yellow, GLColor::green, in TEST_P()
420 GLColor::cyan, GLColor::blue, GLColor::magenta}; in TEST_P()
421 GLColor whitePixel = GLColor::white; in TEST_P()
531 GLColor fboPixels[kDepth] = {GLColor::red, GLColor::yellow, GLColor::green, in TEST_P()
532 GLColor::cyan, GLColor::blue, GLColor::magenta}; in TEST_P()
533 GLColor whitePixels[kDepth] = {GLColor::white, GLColor::white, GLColor::white, in TEST_P()
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DProgramPipelineTest.cpp310 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in TEST_P()
327 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in TEST_P()
360 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); in TEST_P()
367 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); in TEST_P()
382 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in TEST_P()
413 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); in TEST_P()
414 EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::red); in TEST_P()
415 EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::green); in TEST_P()
416 EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow); in TEST_P()
444 std::array<GLColor, 4> colors = { in TEST_P()
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DWEBGLVideoTextureTest.cpp71 const std::vector<GLColor> redColors(4, GLColor::red); in TEST_P()
82 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
121 const std::vector<GLColor> redColors(4, GLColor::red); in TEST_P()
131 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
177 const std::vector<GLColor> redColors(4, GLColor::red); in TEST_P()
178 const std::vector<GLColor> greenColors(4, GLColor::green); in TEST_P()
199 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
201 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::green); in TEST_P()
203 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
238 const std::vector<GLColor> redColors(4, GLColor::red); in TEST_P()
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DClipDistanceTest.cpp102 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue); in TEST_P()
111 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
130 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
139 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green); in TEST_P()
152 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
209 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue); in TEST_P()
219 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
230 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
235 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue); in TEST_P()
257 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green); in TEST_P()
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DRobustResourceInitTest.cpp32 std::vector<GLColor> *colorsOut) in UncompressDXTBlock()
38 return GLColor( in UncompressDXTBlock()
44 auto mix = [](int mult, GLColor c0, GLColor c1, float div) { in UncompressDXTBlock()
45 GLColor r = GLColor::transparentBlack; in UncompressDXTBlock()
58 GLColor rgba0 = make8888From565(color0); in UncompressDXTBlock()
59 GLColor rgba1 = make8888From565(color1); in UncompressDXTBlock()
60 std::array<GLColor, 4> colors = {{rgba0, rgba1, in UncompressDXTBlock()
62 c0gtc1 ? mix(2, rgba1, rgba0, 3) : GLColor::black}}; in UncompressDXTBlock()
72 GLColor srcColor = colors[code]; in UncompressDXTBlock()
145 (*colorsOut)[dstOff] = GLColor(srcColor[0], srcColor[1], srcColor[2], alpha); in UncompressDXTBlock()
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DMultisampledRenderToTextureTest.cpp91 const GLColor expected, in verifyResults()
623 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); in colorAttachmentMultisampleDrawTestCommon()
624 EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, GLColor::green); in colorAttachmentMultisampleDrawTestCommon()
639 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); in colorAttachmentMultisampleDrawTestCommon()
640 EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, GLColor::red); in colorAttachmentMultisampleDrawTestCommon()
687 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
688 EXPECT_PIXEL_COLOR_EQ(kSize - 1, 0, GLColor::green); in TEST_P()
689 EXPECT_PIXEL_COLOR_EQ(0, kSize - 1, GLColor::green); in TEST_P()
690 EXPECT_PIXEL_COLOR_EQ(kSize - 1, kSize - 1, GLColor::green); in TEST_P()
691 EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, GLColor::green); in TEST_P()
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DMultisampleTest.cpp203 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 2, kWindowHeight / 2, GLColor::red); in TEST_P()
204 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 2 - 1, kWindowHeight / 2, GLColor::red); in TEST_P()
205 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 2, kWindowHeight / 2 - 1, GLColor::red); in TEST_P()
206 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 2 - 1, kWindowHeight / 2 - 1, GLColor::red); in TEST_P()
210 const GLColor kSideColor = {128, 0, 0, 128}; in TEST_P()
211 const GLColor kCornerColor = {64, 0, 0, 64}; in TEST_P()
264 const GLColor kDarkRed = {128, 0, 0, 128}; in TEST_P()
265 const GLColor kMidRed = {192, 0, 0, 192}; in TEST_P()
271 EXPECT_PIXEL_COLOR_NEAR(3, 3, GLColor::red, kLargeMargin); in TEST_P()
272 EXPECT_PIXEL_COLOR_NEAR(4, 3, GLColor::red, kErrorMargin); in TEST_P()
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DDrawBuffersTest.cpp179 static GLColor getColorForIndex(unsigned int index) in getColorForIndex()
184 return GLColor(r, g, b, 255u); in getColorForIndex()
191 GLColor color) in verifyAttachment2DColor()
201 verifyAttachment2DColor(index, texture, target, level, GLColor::transparentBlack); in verifyAttachment2DUnwritten()
328 verifyAttachment2DColor(1, mTextures[0], GL_TEXTURE_2D, 0, GLColor(255u, 0, 0, 255u)); in TEST_P()
334 verifyAttachment2DColor(1, mTextures[0], GL_TEXTURE_2D, 0, GLColor(255u, 255u, 0, 255u)); in TEST_P()
375 verifyAttachment2DColor(0, mTextures[0], GL_TEXTURE_2D, 0, GLColor::yellow); in TEST_P()
376 verifyAttachment2DColor(3, mTextures[1], GL_TEXTURE_2D, 0, GLColor::yellow); in TEST_P()
531 verifyAttachment2DColor(0, mTextures[0], GL_TEXTURE_2D, 0, GLColor::red); in TEST_P()
532 verifyAttachment2DColor(1, mTextures[1], GL_TEXTURE_2D, 0, GLColor::transparentBlack); in TEST_P()
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/external/angle/src/tests/gl_tests/gles1/
DDrawTextureTest.cpp59 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); in TEST_P()
62 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); in TEST_P()
76 std::array<GLColor, 2> textureData = { in TEST_P()
77 GLColor::green, GLColor::green in TEST_P()
94 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green); in TEST_P()
95 EXPECT_PIXEL_COLOR_EQ(x + 1, y, GLColor::green); in TEST_P()
97 EXPECT_PIXEL_COLOR_EQ(x, y + 1, GLColor::black); in TEST_P()
98 EXPECT_PIXEL_COLOR_EQ(x + 1, y + 1, GLColor::black); in TEST_P()
99 EXPECT_PIXEL_COLOR_EQ(x + 2, y, GLColor::black); in TEST_P()
100 EXPECT_PIXEL_COLOR_EQ(x + 3, y, GLColor::black); in TEST_P()
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/external/angle/src/tests/egl_tests/
DEGLPreRotationTest.cpp220 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); in testDrawingAndReadPixels()
221 EXPECT_PIXEL_COLOR_EQ(0, mSize - 1, GLColor::green); in testDrawingAndReadPixels()
222 EXPECT_PIXEL_COLOR_EQ(mSize - 1, 0, GLColor::red); in testDrawingAndReadPixels()
223 EXPECT_PIXEL_COLOR_EQ(mSize - 1, mSize - 1, GLColor::yellow); in testDrawingAndReadPixels()
230 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); in testDrawingAndReadPixels()
231 EXPECT_PIXEL_COLOR_EQ(0, mSize - 1, GLColor::green); in testDrawingAndReadPixels()
232 EXPECT_PIXEL_COLOR_EQ(mSize - 1, 0, GLColor::red); in testDrawingAndReadPixels()
233 EXPECT_PIXEL_COLOR_EQ(mSize - 1, mSize - 1, GLColor::yellow); in testDrawingAndReadPixels()
243 std::vector<GLColor> pixels(width * height); in testDrawingAndReadPixels()
252 GLColor expectedPixel(xOffset + x, yOffset + y, 0, 255); in testDrawingAndReadPixels()
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