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Searched refs:GLM_ARCH (Results 1 – 25 of 33) sorted by relevance

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/external/oboe/samples/RhythmGame/third_party/glm/simd/
Dplatform.h335 # define GLM_ARCH GLM_ARCH_PURE macro
337 # define GLM_ARCH (GLM_ARCH_MIPS) macro
339 # define GLM_ARCH (GLM_ARCH_PPC) macro
341 # define GLM_ARCH (GLM_ARCH_NEON) macro
343 # define GLM_ARCH (GLM_ARCH_AVX512) macro
345 # define GLM_ARCH (GLM_ARCH_AVX2) macro
347 # define GLM_ARCH (GLM_ARCH_AVX) macro
349 # define GLM_ARCH (GLM_ARCH_SSE42) macro
351 # define GLM_ARCH (GLM_ARCH_SSE41) macro
353 # define GLM_ARCH (GLM_ARCH_SSSE3) macro
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Dcommon.h8 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
57 # if GLM_ARCH & GLM_ARCH_AVX2_BIT in glm_vec4_swizzle_xyzw()
66 # if GLM_ARCH & GLM_ARCH_AVX2_BIT in glm_vec1_fma()
75 # if GLM_ARCH & GLM_ARCH_AVX2_BIT in glm_vec4_fma()
89 # if GLM_ARCH & GLM_ARCH_SSSE3_BIT in glm_ivec4_abs()
112 # if GLM_ARCH & GLM_ARCH_SSE41_BIT in glm_vec4_round()
126 # if GLM_ARCH & GLM_ARCH_SSE41_BIT in glm_vec4_floor()
157 # if GLM_ARCH & GLM_ARCH_SSE41_BIT in glm_vec4_ceil()
Dgeometric.h8 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
29 # if GLM_ARCH & GLM_ARCH_AVX_BIT in glm_vec4_dot()
31 # elif GLM_ARCH & GLM_ARCH_SSE3_BIT in glm_vec4_dot()
48 # if GLM_ARCH & GLM_ARCH_AVX_BIT in glm_vec1_dot()
50 # elif GLM_ARCH & GLM_ARCH_SSE3_BIT in glm_vec1_dot()
Dvector_relational.h6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dtrigonometric.h6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dpacking.h6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dexponential.h8 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dinteger.h6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dsetup.hpp90 # if(GLM_ARCH == GLM_ARCH_PURE)
92 # elif(GLM_ARCH == GLM_ARCH_AVX2)
94 # elif(GLM_ARCH == GLM_ARCH_AVX)
96 # elif(GLM_ARCH == GLM_ARCH_SSE42)
98 # elif(GLM_ARCH == GLM_ARCH_SSE41)
100 # elif(GLM_ARCH == GLM_ARCH_SSSE3)
102 # elif(GLM_ARCH == GLM_ARCH_SSE3)
104 # elif(GLM_ARCH == GLM_ARCH_SSE2)
106 # elif(GLM_ARCH == GLM_ARCH_X86)
108 # elif(GLM_ARCH == GLM_ARCH_NEON)
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Dfunc_integer_simd.inl6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
50 # if GLM_ARCH & GLM_ARCH_AVX_BIT
64 # endif//GLM_ARCH
68 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Dtype_vec4_simd.inl4 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
18 # if GLM_ARCH & GLM_ARCH_AVX_BIT
65 # if GLM_ARCH & GLM_ARCH_AVX_BIT
89 # if GLM_ARCH & GLM_ARCH_AVX_BIT
113 # if GLM_ARCH & GLM_ARCH_AVX_BIT
137 # if GLM_ARCH & GLM_ARCH_AVX_BIT
172 # if GLM_ARCH & GLM_ARCH_AVX2_BIT
196 # if GLM_ARCH & GLM_ARCH_AVX2_BIT
220 # if GLM_ARCH & GLM_ARCH_AVX2_BIT
244 # if GLM_ARCH & GLM_ARCH_AVX2_BIT
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Dfunc_exponential_simd.inl6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
35 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Dtype_vec.hpp36 # if GLM_ARCH & GLM_ARCH_SSE2_BIT
81 # if (GLM_ARCH & GLM_ARCH_AVX_BIT)
89 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
Dfunc_geometric_simd.inl6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
99 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Dfunc_common_simd.inl4 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
231 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Dfunc_matrix_simd.inl4 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dfunc_packing.inl187 #if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
Dfunc_vector_relational.inl103 #if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
Dfunc_integer.inl9 #if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
12 #endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
365 #if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
Dfunc_exponential.inl143 #if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
Dfunc_trigonometric.inl197 #if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dquaternion_simd.inl4 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
23 # if GLM_ARCH & GLM_ARCH_SSE41_BIT
84 # if GLM_ARCH & GLM_ARCH_AVX_BIT
108 # if GLM_ARCH & GLM_ARCH_AVX_BIT
132 # if GLM_ARCH & GLM_ARCH_AVX_BIT
156 # if GLM_ARCH & GLM_ARCH_AVX_BIT
197 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dsimd_mat4.hpp18 #if(GLM_ARCH != GLM_ARCH_PURE)
20 #if(GLM_ARCH & GLM_ARCH_SSE2_BIT)
Dsimd_quat.hpp20 #if GLM_ARCH != GLM_ARCH_PURE
22 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dsimd_vec4.hpp18 #if(GLM_ARCH != GLM_ARCH_PURE)
20 #if(GLM_ARCH & GLM_ARCH_SSE2_BIT)

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