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Searched refs:GLM_ARCH_SSE2_BIT (Results 1 – 20 of 20) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_exponential_simd.inl6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
35 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Dfunc_integer_simd.inl6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
68 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Dfunc_geometric_simd.inl6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
99 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Dfunc_matrix_simd.inl4 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dfunc_common_simd.inl4 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
231 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
Dtype_vec.hpp36 # if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dtype_vec4_simd.inl4 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
481 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
/external/oboe/samples/RhythmGame/third_party/glm/simd/
Dplatform.h306 #define GLM_ARCH_SSE2_BIT 0x00000002 macro
321 #define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_X86)
435 #elif GLM_ARCH & GLM_ARCH_SSE2_BIT
439 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dvector_relational.h6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dtrigonometric.h6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dpacking.h6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dexponential.h8 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dinteger.h6 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dgeometric.h8 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dcommon.h8 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dmatrix.h8 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dsimd_mat4.hpp20 #if(GLM_ARCH & GLM_ARCH_SSE2_BIT)
Dsimd_quat.hpp22 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
Dsimd_vec4.hpp20 #if(GLM_ARCH & GLM_ARCH_SSE2_BIT)
/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dquaternion_simd.inl4 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
197 #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT