Home
last modified time | relevance | path

Searched refs:GLM_DEPTH_ZERO_TO_ONE (Results 1 – 2 of 2) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_transform.inl128 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
153 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
210 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
236 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
269 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
292 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
329 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
356 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
452 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
478 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dsetup.hpp632 #ifdef GLM_DEPTH_ZERO_TO_ONE // Legacy 0.9.8 development
633 # error Define GLM_FORCE_DEPTH_ZERO_TO_ONE instead of GLM_DEPTH_ZERO_TO_ONE to use 0 to 1 clip spac…
636 #define GLM_DEPTH_ZERO_TO_ONE 0x00000001 macro
640 # define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE
647 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE